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 Fate / Another III UFW Ver 2.0

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l46kok
Fate Another Developer


Posts : 1673
Join date : 2009-08-01
Age : 28
Location : Laramie

PostSubject: Fate / Another III UFW Ver 2.0   Mon Jul 18, 2016 9:20 pm

July 22nd, 2016
Fate / Another UFW Ver 2.0


System Additions

  • Fate Ranking System is now in development to keep track of gameplays and personal player stats. For the prototype of the project, please visit this link http://54.210.38.182:64402/.
  • UFW Version 2.0 is based on the latest version of official map, Fate / Another III 3.0J. UFW thanks Astania for providing with the source map.
  • Model changing system is now in place. For now, only Tamamo is able to change her model between Casual and Normal. Type -model in game to cycle between models. (Note: can only be done within 15 seconds from start of each round)


Balance Changes


  • All balance changes from UFW Ver 1.2->UFW Ver 2.0 will be based on Fate / Another III 3.0J (Except Caster (4th) and Caster (Extra, Alice). Please refer to the official cafe (cafe.naver.com/ufw) or Fate / Another Wiki for detailed balance changes.

  • Caster (4th)

    • All balances from UFW Ver 1.2 has been transferred to 2.0
    • [Combo] Blood Bath's explosion damage has been changed from 75% of creature's HP to 1000 damage flat (DOT remains same)


  • Caster (Extra, Alice)

    • All balances from UFW Ver 1.2 has been transferred to 2.0
    • Reduced cast time of Queen's Glass Game from 0.7 second to 0.4 second



Miscellaneous Changes


  • Map has been partially translated (100% of triggers, 50% of objects). List of translated servants are below:

    • Saber (5th) -> 100%
    • Archer (5th) -> 100%
    • Lancer (5th) -> 100%
    • Assassin (5th) -> 100%
    • Berserker (5th) -> 100%
    • Saber Alter -> 100%
    • Lancer (4th, Zero Lancer) -> 100%
    • Berserker (4th, Lancelot) -> 100%
    • Caster (4th, Zero Caster) -> 100%
    • Archer (Extra, Robin) -> 95%
    • Lancer (Extra, Karna) -> 100%
    • Caster (Extra, Alice) -> 90%
    • Archer (4th) -> 100%
    • Rider (5th) -> 100%
    • Berserker (Extra, Lu Bu) -> 100%


  • You may now type -set ## to set an amount of gold to transfer on typing -# (Ex: Typing -set 500 and then -3 will transfer 500 gold to player 3
  • Commands for summoning additional servants during practice mode has been changed from Korean to English. The list of commands are as follows (case sensitive):

    • Saber (5th): Saber
    • Archer (4th): Gilgamesh, Gilg
    • Lancer (4th): ZL, Diarmuid
    • Rider (4th): ZR, Iskander
    • True Assassin: TA, True Assassin
    • Berserker (4th): Lancelot
    • Saber Alter: Saber Alter, DS, Dark Saber
    • Archer (5th): Archer, Emiya
    • Lancer (5th): Lancer
    • Rider (5th): Rider, Medusa
    • Caster (5th): Caster, Medea
    • Assassin (5th): Assassin, FA, Kojiro
    • Berserker (5th): Berserker, Zerker, Hercules
    • Avenger: Avenger
    • Saber (Extra, Gawain): Gawain
    • Archer (Extra, Robin Hood): Robin Hood, Robin
    • Lancer (Extra, Vladimir): Vladimir, Vlad
    • Rider (Extra): Rider Extra, ER
    • Caster (Extra, Tamamo): Caster Extra, EC
    • Assassin (Extra): Assassin Extra, EA
    • Berserker (Extra): Lubu
    • Saber (Extra, Nero): Nero
    • Lancer (Extra, Karna): Karna



Download Links

Map

https://www.dropbox.com/s/urzak24k99jew1b/Fate%20Another%203%20UFW%20Ver%202.0.w3x?dl=0

Sound Pack
http://www.mediafire.com/?pcsc8b36lt83l8c


Last edited by l46kok on Tue Aug 02, 2016 4:14 pm; edited 8 times in total
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l46kok
Fate Another Developer


Posts : 1673
Join date : 2009-08-01
Age : 28
Location : Laramie

PostSubject: Re: Fate / Another III UFW Ver 2.0   Wed Jul 20, 2016 3:25 am

Map Port Rationale

When we received the source map from Astania, the current developer of official Fate / Another III, we've decided to take the bold approach and release next UFW version of Fate based on 3.0J. This allows not only expedited development to fix many bugs currently present in the map, it also enables us to implement new features (and potentially even introduce new servants) to enhance the gameplay of Fate / Another. From the poll we conducted earlier, it was clear that a lot of players wanted the translation to stay intact, so retaining the already translated objects and triggers was the utmost priority for us. Luckily, we were able to do so (Special thanks to Josph@USEast for assisting with translation).

In terms of differences between UFW 1.2 and 2.0, there is a huge gap in between the two mostly because the former version is based on 2.9W and the latter 3.0J. We're talking about at least 15 version worth of patch differences in between the two. We realize the impact in balance is hardly ignorable but it is our hope that players will be able to adjust to the new map as long as continuous progress is made.

Most will agree that 3.0J is a lot more balanced than 2.9W. However, this is not to say that the map is not without its balance issues. In fact, we have an opposite challenge in 3.0J compared to 2.9W: Our observation indicates that a lot of Extra characters were overnerfed due to how overpowered they were and some have been nerfed to the degree of being plain useless. While we generally agree that servants being underpowered is better than them being overpowered in terms of gameplay, nerfing servants to a level of being useless is practically giving them a death sentence (Our first impression was: might as well as remove them from the game if they cannot do much). These issues must be fixed and we plan to promptly readjust the balance after releasing UFW Ver 2.0. For ZC and Alice, since they'be been disabled for selection from many patches ago in the official version, we were able to get a 100% match on translating using wcstrings (But of course, the values are wrong for damage, range etc). Since it's easier to adjust the values rather than having to go through the translation again for those two, we decided to match the balance to how it was in UFW Ver 1.2.

Some may wonder what the Fate Ranking System addition is about. Our ultimate goal is to run an automated hosting bot on Battle.net that can keep player data so that they have something to have a reference to in regards to their gameplay. It is our hope that such system can keep the community going and perhaps even make it grow larger.
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