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 Fate / Another III UFW Ver 1.0

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l46kok
Fate Another Developer


Posts : 1673
Join date : 2009-08-01
Age : 28
Location : Laramie

PostSubject: Fate / Another III UFW Ver 1.0   Wed Jun 22, 2016 11:18 pm

June 23rd, 2016
Fate / Another UFW Ver 1.0


Balance Changes
 
* (Parenthesis denote with attribute)

  • Saber Extra (Gawain)
    - Combo damage has been reduced to the following:

    • 0-500 Range: 3000 (4500) -> 2500 (3500)
    • 500-1200 Range: 1500 (2500) -> 1250 (2000)
    • 1200-2000 Range: 750 (1250) -> 600 (1000)




  • Lancer Extra (Karna)
    - Combo damage and AOE has been reduced to the following:

    • Damage: 3000 (4000) -> 2000 (2700)
    • AOE: 1800 -> 1400


  • Archer (5th)
    - Hrunting Cooldown has been increased from 75 seconds to 110 seconds
    - UBW Rulebreaker's stun has been changed from 0.5 seconds (1 second) + Intelligence * 0.01 to 0.5 seconds flat
    - UBW Nine Lives's Intelligence scaling damage bonus has been removed

  • Rider (Extra)
    - Combo damage has been reduced to the following:
    - 300->200 per boat

  • Zero Lancer
    - Combo bonus has been reduced to the following: Critical strike bonus from the combo has been reduced from 2.5x to 2x
    - Cooldown has been increased from 120 seconds to 160 seconds

  • Archer Extra (Robin)
    - 2nd Attribute no longer adds AOE bonus to the tree
    - Combo damage has been reduced from 400 per tick to 200 per tick


Miscellaneous Changes

- Map has been partially translated (90% of triggers, 10% of objects)

Download Links

Map

https://www.dropbox.com/s/3do9zen01v5ykx3/Fate%20Another%203%20UFW%20Ver%201.0.w3x?dl=0

Sound Pack
http://www.mediafire.com/?pcsc8b36lt83l8c
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l46kok
Fate Another Developer


Posts : 1673
Join date : 2009-08-01
Age : 28
Location : Laramie

PostSubject: Re: Fate / Another III UFW Ver 1.0   Sat Jun 25, 2016 12:44 am

Balance Rationales

This is the first UFW version of Fate / Another III that is based off on 2.9W. We have decided to create our own unique version due to the numerous issues found pertaining to the balance of the map. Currently, it is unarguable that the state of the balance is abnormal to the degree it greatly hinders gameplay for many players. Here, we discuss our rationales on making certain changes on the servants.

As this is the very first release, we have decided to take things slowly and only fix what we consider to be the "critical mistakes" made by the previous developer.

Saber Extra (Gawain) / Lancer Extra (Karna)

This one should be obvious to most players, provided they've been hit by the combo at least once. Not only is the damage abnormally high, the AOE is very disproportional to the visual effect shown in game. This causes rather strange situations where players think that they clearly dodged the skill but still take damage from the spell. For Karna, we have decided to reduce his damage output greatly and AOE to the point where it's proportional to the visual effect. For Gawain, we have decided to reduce the damage in all three different regions of AOE.

Archer (5th)

Over the years, Archer have received some inexplicable buffs that effectively locks him down to a single build. With Hrunting being exceptionally effective given its 75 seconds cooldown and UBW spells scaling well to intelligence, it would be unreasonable to expect players to build anything other than Hrunting and intelligence. We do not believe this is a good direction for the balance in terms of viable gameplay for Archer. Hence, we decided to reduce the effectiveness of going full intelligence build by increasing cooldown on Hrunting and removing intelligence scaling on certain UBW spells.

Rider (Extra)

Rider (Extra) has some very good kits for dealing massive amount of damage. We believe additional nerfs are warranted on this servant but until we have fully analyzed on what adjustments to make, we are only making changes to her combo only, as its DPS and hitbox are both exceptional.

Zero Lancer

Melee in this game has never been as good as it is now in the history of Fate / Another patches. Frankly, we don't understand the rationale for globally buffing virtually every servants' melee. Zero Lancer in particular, demonstrated quite literally "the game breaking melee" in many of the games we observed. A rough estimation gives that Zero Lancer with 250 attack damage can do about 3300 damage per second with combo and vampire pot. Never in the history of Fate / Another, we have seen a DPS value as high as this. Hence, his combo effectiveness has been reduced to a degree in the hopes that it gives enemy an opportunity to not die instantly and be able to handle it.

Archer Extra (Robin)

Robin came across as a peculiar hero to us. There is no doubt that his arsenal bring quite a bit to table, and being able to use a resetable skill that is as effective as Hrunting allows him to land kills with ease. On top of which he has a great AOE (tree) skill that can interrupt anyone periodically. A single skill with 900 AOE stops many of the core elements of this game, such as blink c, rule breaker, tg, even wallnines. We feel that the amount of benefits you get for a skill that's pretty easy to use can hardly be justified. For now, we have decided to reduce the effectiveness on Wall of Thorns and adjust the Yew Bow parameters in the next upcoming version.
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