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 Fate / Another II Ver 1.4Q

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Fate Another Developer

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Join date : 2009-08-01
Age : 29
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PostSubject: Fate / Another II Ver 1.4Q   Sun Dec 23, 2012 7:00 am

Release Date: December 25th, 2012
Fate / Another II Ver 1.4Q Patch Log


System Changes
Real/Simple: Auto-Start timer after load has been implemented. (30 Seconds)

Bug Fixes
Real/Simple: Fixed an issue of Caster (4th) not being detected when integrated with Demonic Creature of the Ocean Depths.
Real/Simple: Fixed an issue of Caster (4th)'s debuffs remain on enemy characters after round has been reset.

Balance Changes
Real/Simple Version

Caster (4th)
- The damage of 'Corpse Explosion' has been reduced from 450/500/550/600/650 (Projectile), 225/275/325/375/425 (Explosion) to 350/400/450/500/550 (Projectile) and 200/250/300/350/400 respectively.
- Territory ability 'Hide' has been removed.

Archer (5th)
- Removed the higher mana cost penalty of Noble Phantasms in UBW that occurred when Archer acquires 'Projection' attribute.

Lancer (4th)
- 'Crimson Rose of Exorcism (Gae Dearg)'s' damage has been increased from 450/600/750/900/1050 to 550/675/800/925/1050.

- Activation range of Avalon has been increased from 1500 to 1650.

Miscellaneous Changes

Real/Simple: Several skill/attribute icons have been changed for Servants.
Simple: Sentry Ward restock time reduced. 120 -> 95.
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Fate/Another Official Tester

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Join date : 2010-04-04
Age : 26
Location : New Canada that's in the sky above old Canada

PostSubject: Re: Fate / Another II Ver 1.4Q   Wed Dec 26, 2012 3:41 pm

1.4Q released. (Some things were changed, old patch log is inside spoiler new is outside.)

Download Links
1.4Q Real
1.4Q Simple
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Fate / Another II Ver 1.4Q
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