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 New Unlimited Blade Works idea

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yggdrasil

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PostSubject: New Unlimited Blade Works idea   Wed Sep 26, 2012 11:55 am

I was wondering for a while now about how the unlimited blade works in game was nothing compare to what archer can really do, so i try to think of a way to bring the imba unlimited blade works back. So here is my version of it:

Unlimited blade works:
Mana: 800
CD: 150
Cast Time: 2.5 seconds
Range: 1250
Duration: (2 x Max Mana)/100 Seconds
Requirement: In order to use unlimited blade works, archer must chant upto "So, as i prayed".
His Q and W each add 1 line of chant, Hrunt and Crane add 1{2} each.
There are total of 9 lines including "So, as i pray".
Once unlimited blade works ends, this will be rest to 0.
Effect: Immediatly grant him 1000 hp shield, +50 Armor. (Both effect will be removed inside unlimited blade works)
Grant 400 bonus max mana and mana for every unlimited blade works level inside.
Grant 200 bonus max hp and hp for every unlimited blade works level inside.
Grant 5 bonus armor for every unlimited blade works level inside.
Grant 2 bonus mana regen for every unlimited blade works level inside.
Increase Rho Aias hp by 1000.
Change MR to 25%.
Remove Passive blades.

Give archer to crane if he learned it, removed upon exit.(Will not be removed if he has crane when he enter unlimited blade works)
Crane:
Mana: 600
CD: 20 seconds(resettable)
Damage: Same as Original
Will not be removed from archer upon use, nor does it require Q to be use multiple times.

Replace Farsight with Hrunt if he learn it(else it will be a blank slot). Removed upon exist(This is a different spell).
Hrunt(Unlimited blade works):
Mana: 500 (Will only remove max of 500 mana, not all mana)
Cast Time: Same as original
CD: 20 Seconds(resettable)
Damage: Max Mana + 500 - (400 for each level of unlimited blade works)
Effect: Same as original
No need to cast farsight to get it, will not be removed upon use.

No Change to QWE.

Replace R with a spellbook containing: Excalibur, Caliburn, Gae Bolg(Poke), Gae Bolg(Jump), Arondite, Gae Dearg, Gae Buidh, Rule Breaker, Nine Lives, Catena Sword Nail, Stop Button(S).
All abilities will have the same aoe, range and cast time as original.
All abilities start off as level 0 of their counterpart.
The level of the abilities increase by 1 per unlimited blade works level.

{} represent upgrade by Reinforcement.
[] represnet upgrade by Enhanced projection.

Excalibur:
Mana Cost: 300 {400}
Damage: 500 +200/level {700 +200/level} [1000 +200/level]
Range: 2000
Cast Time: 2.5 seconds
CD: 37 seconds
Special Effect: [Deal 500 bonus damage against ZC's Creature]

Caliburn:
Mana Cost: 150 {200}
Damage Main: 220 +80/level {300 +80/level} [500 +80/level]
Damage AOE(200): 20% of Main Damage +10%/level
Range: 200
Cast Time: 0.5 seconds
CD: 12 Seconds
Special Effect: [Slow enemies by 50% for 3 seconds.]

Gae Bolg(Poke):
Mana Cost: 300 {400}
Damage: 440 +110/level {550 +110/level}
Range: 300
Cast Time: 1 seconds
CD: 27 seconds
Special Effect: Has 7%[15%] chance to deal double damage and stun for 1 second.
[Poison the target for 15 seconds dealing 20 damage per second.]

Gae Bolg(Jump):
Mana Cost: 600 {800}
Damage: 425 +225/level {650 +225/level} [900 +225/level]
Range: 1000
AOE: 500
Cast Time: 0.5 seconds + spear travel time
CD: 40 seconds
Special Effect: None

Arondite:
Mana Cost: 600 {800}
All stats Bonus: 20 +5/level {25 +5/level}
Attack Bonus: 20 + 10/level {30 + 10/level}
Duration: 10 Seconds
CD: 62 seconds
Special Effect: Cannot be target by single target spell. Stats bonus do not contribute to combo requirement.
[Deal 100 extra magical damage(splash) for 35 mana per attack.]

Gae Dearg:
Mana Cost: 450 {600} [500]
Damage: 300 +150/level {450 + 150/level} [550 + 150/level]
Range: 500
Cast Time: 1 second
CD: 35 seconds [30 seconds]
Special Effect: Bypass MR. Dispel all positive effect on target. Disable Prelati's Spellbook for 4 seconds.
Does not bypass Avalon, dispel Rho Aias after damage is done, bypass AMPS. 1 damage on Rule Breaker targets.

Gae Buidh:
Mana Cost: 450 {600} [500]
Damage: 200 +100/level {300 + 100/level}
Range: 250
Cast Time: 1 seconds
CD: 32 seconds [38 seconds]
Special Effect: Reduce Max hp of target by damage amount. Damage is done after reduction.
HP Reduction bypass everything provided they can be targeted.
Damage is consider magical and will be reduce and trigger avalon.
Cannot reduce HP of those who has under 100 HP. (Cannot die from HP reduction)
HP reset back to normal after exit from unlimited blade works, archer's death or target's death.

Rule Breaker:
Mana Cost: 450 {600}
Stun: 1 second + 0.2/level {1.2 seconds +0.2/level}
Duration: 2 seconds +1/level {3 seconds +1/level}
Range: 100
Cast Time 0.5 Second
CD: 35 seconds [25 seconds]
Special Effect: Target take double damage from spells for the duration.
Physical Damage reduced to 1. Pure damage reduced to 1.
Dispelled by S Scroll, EX Scrolls and Double-Edged Sword.
Dispels Rho Aias, Berserk, B Scroll.
[Disable Command Spells on target for 7 seconds.]

Nine Lives:
Mana Cost: 600 {800}
Damage (9 hits): 60 +10/level {70 +10/level}
Damage (Last Hit): 150 +150/level {300 +150/level}
Damage Total: 690 +240/level {930 +240/level}
Range: 700
Travel Time: 1 seconds
AOE (9 hits): 350
AOE (Last hit): 500
Stun: 2.8 seconds
CD: 50 seconds
Special Effect: Cannot(unless killed) be stop once cast.
Disable Command Spells for both caster and targets for the entire skill duration.

Catena Sword Nail:
Mana Cost: 75 {100}
Damage: 90 +10/level {100 +10/level}
Range: 500
CD: 10 -1/level {9 -1/level}
Special Effect: Pulls nearby enemies towards the caster. Interrupts channelling.

Stop Button:
Hotkey: S
Cast Time: 0
CD: 0
Special Effect: What do u think it do?




4th Attribute:
Contains 3 levels.

Reinforcement:
Cost: 15 Stats
Effect: Increase the level of all abilities inside spellbook by 1.
Crane and Hrunt add 2 lines to the chant.

Enhanced Projection:
Cost: 20 stats
Effect: All abilities inside the spellbooks now gain their respective Attribute(s) upgrade.

This is what it means to be GAR:
Cost: 15 stats
Effect: Enable Archer to use Double Spear for Gae Buidh and Gae Dearg.
Enable Archer to use Wesen Gae Bolg.
Enable Archer to use Max Excalibur.
*They have independant CD and will continue to count even exiting unlimited blade works.

Double Spear has an unresettable CD of 45 seconds.
Double cannot be toggle off and will be use when avaliable.

Wesen gae Bolg:
Activation: Cast Rho Aias then Gae Bolg within 4 seconds of each other.
Requirement: 20 in all stats.
Damage (Base): Same as Gae Bolg
Double Damage Chance: 30%
Heart Break Chance: 20%
Range: 300
Cast Time: 1 seconds
CD: 90 seconds (unresettable)
Note: Rho Aias will not be canceled after casting.
Total Mana Cost: 800

Max Excalibur:
Activation: Cast Rho Aias then Excalibur within 5 seconds of each other.
Requirement: 20 in all stats.
Damage: 3500
Range: 2100
Cast Time: 3 seconds
CD: 150 seconds (unresettable)
Note: Rho Aias will not be canceled after casting.
Total Mana Cost: 800

This is what is mean to be an anime character attribute:
Cost: 50 stats
Effect: Replace R with the new spellbook permanently.


Oh king of heroes, do you have enough swords?

Now berzerker will have some fun time in unlimited blade works.
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TheWorstNewbie

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PostSubject: Re: New Unlimited Blade Works idea   Wed Sep 26, 2012 2:11 pm

Kok: I dont even know where to begin but TOO MUCH WORK
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PostSubject: Re: New Unlimited Blade Works idea   Wed Sep 26, 2012 3:06 pm

yggdrasil wrote:
I
Requirement: In order to use unlimited blade works, archer must chant upto "So, as i prayed".

This idea looks like ubw from Type moon Fight
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Yden

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PostSubject: Re: New Unlimited Blade Works idea   Wed Sep 26, 2012 4:59 pm

Elizabet2 wrote:
yggdrasil wrote:
I
Requirement: In order to use unlimited blade works, archer must chant upto "So, as i prayed".

This idea looks like ubw from Type moon Fight

Or how UBW is used in F/UC
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yggdrasil

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PostSubject: Re: New Unlimited Blade Works idea   Wed Sep 26, 2012 5:45 pm

Yden wrote:
Elizabet2 wrote:
yggdrasil wrote:
I
Requirement: In order to use unlimited blade works, archer must chant upto "So, as i prayed".

This idea looks like ubw from Type moon Fight

Or how UBW is used in F/UC

Or how ubw was used in the anime.....



He killed berserker with BP, so imba!!!!! And 3 throw daggers also killed zerker.

Also looking back at this, made me realize how much more imba archer is...... berserker would be so screw without 12 lives.
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josph

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PostSubject: Re: New Unlimited Blade Works idea   Thu Sep 27, 2012 9:53 pm

pretty much, you just combined like all of kok's mine and ed's ideas..

(excluding the chant part)

Let's start on what type of spell they made ubw. They chose to make a inclosed space (away from the regular fate map) that is really small and that ubw originally main firepower was passive blade raining down. These passive damage blades lowered hp till it low enough for archer to lock in and claim the kill with his spells(basically his spells are support to finishing off targets). This was type of strategy was very effective for a long time with berserker nine live+w and it became the foundation of selection position(until new meta games/hero's came out).

Results of this type of ubw:
1) Due to game horrible scaling,It created a new bulid for archer, a build that decayed as game progressed which created the feel that Unlimited Blade Works was support spell as it wasn't effective late game alone(kind of like nine lives isn't effective alone late game either).
2)It allowed archer to quickly react to situations as there was no chant or prior things to do in order to use the spell and allows him to spam.
3)Because the spell had fixed duration on returning to fate map, it gave reasons for other servants to go particular builds to create the effect that the spell was a powerful double-edge sword.

there's many other things that this type of ubw contributed but those are main relevant ones to this balance suggestion.

Well, let's start with what my suggestion was which kind of got merged into eternals and your's.

my thoughts were that archer's spells shouldn't be support and that passive blades raining down on opponents shouldn't even exist. (originally as far back as i can remember, simodino was first one to bring up this idea). he suggested that the passive blades should be gone and that archers ubw spells should simply be buffed themselves. I obviously disagree and said that ubw blades are fine, except that he had to few abilitys represent his firepower as a magus in ubw. Although i classified archers skills into categorys and not one spellbook. the categorys were Q(damage) W(special effect),R(disable or extra) and F(Aoe).

I won't provide scaling since i tend to give bad scaling, just final numbers.
Q: spellbook based on ubw level qq- sword throw, 500 damage costs no mana (gives passive melee buff)
qw- caliburn(obtained by getting projection) 450 dmg(no slow)
cooldown: global 3 second
W: spellbook pokes: Gae bolg 0.3 cast time(250 damage with projection+dot, no stun)
Gae dearg 1 sec cast time(100 damage with projection disables B)
Gae budihe 0.3 cast time(150, with projection reduces max hp by 200)
cooldown: 6 secs for each of them, they can only be cast twice at most in a single ubw and all ranges are same like 200) mana cost is none
global cooldown of spellbook is 2 sec.
R: spellbook Rulebreaker: does 400 damage, locks seals with projection
Nine lives: does 500 damage and stuns for 1 sec with projection

costs 150 mana, cooldown of rb is 5?, nine lives 10 seconds. cast time is 1 sec(minium) for nine lives
spellbook has global cooldown of 4 seconds.

F spellbook, Excalibur/Sword rain
Excalibur 0 cast time, 200 mana cost 600 damage (with projection makes aoe bigger)
Sword rain: non channeling causes blades to drop randomly all around ubw do 100 dmg
G: End Ubw, has 4 sec channel time that can be interupted by damaging archer.

Note: There is no stun on blade rain, IT IS FULLY RANDOM, NO CIRCLE PATTERNS OR WAYS TO AIM IT. lasts 6 seconds, costs none,covers entire ubw area, can only be used once per ubw

Many might think this ubw is extremely overpowered that most spells do not cost mana nor have a cast time but it makes no sense to have cast times or channels or mana costs seeing as archer has limit time in ubw and all the weapons are already there. RB and Nine lives mana costs are there because they're the spells that trigger the usage of combos of all other spells and excalibur is there because you have to channel mana into the sword to actually use it. The damage of passive sword should be removed or decreased heavily(my thought is like 20 at all lvls) as archers primary damage shouldn't be the swords, rather the projections he uses in it.

Another thing i really don't agree with ubw is it's combo, it completely inaccurate and has absolutely doesn't reflect any of archers skills, as we never see him use calad in ubw, and we certainly do not see him fly in ubw either.

(cast F)Sword Rain II:
Makes sword rain forever in ubw and causes ubw to passively rain swords dealing physical damage to enemys in ubw.

cooldown: 75 sec

Eternal's idea was that you should simply have a spellbook as his Q that can be used outside but has global cooldown and inside (no global cooldown) which included all projections except for crane which can be just put as D. It's basically similar to your current suggestion.

kok pretty much decided to not to change any spells of ubw and just stated that archer has hard time surviving in ubw which is where 200 hp buff come from and buff the bad late game of ubw by adding 15 damage on ubw blades using projection attribute. At one point, we did want to do something like give extra mr to archer and allies proportional to how many people were in ubw, but the idea was canceled and was therefore never implemented.

Problem with this balance was that it made archer's early game even more effective(which we didn't really need in first place) and allowed him to have more max hp than most servants in fate which didn't really contribute in any form of fixing double edge sword of going in or out of ubw.

reasons on why chant system never came to F/A: It's basically because they didn't want to make another old Dark Saber that had a difficult time spamming command seals.

Overall, I just don't really see why we need 2 builds with archer anymore seeing as one always seems to prevail more and i just see it as archer r is one form of offense, and his hrunt/bp is his other form of offense outside so i agree with your suggestion anime.

your idea is good anime, but your basically making ubw his combo with that duration and It's pretty much unspamable so i am not sure how that's going to work out with balance. the other thing is i don't think double spear or max excalibur is a proper.. combo or most powerful skill of archer. i mean the strongest thing he uses in the entire story line is sword rain so it should be obvious that must be his most powerful spell(combo) and rho is stated to be his most powerful projection in heaven feel route.

I'm glad you see archer imba =o although archer still has 1 weakness in the entire fate series besides his attitude toward the grail wars which is diarmuid, the hero you so desperately love. Either way i still call b.s on archers fight with berserker as either just suiciding because he gave up goal of killing shirou or because he wanted to hide his identity since i am sure rin and shirou would be like wtf if came out alive killing berserker single handily with caliburn.
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yggdrasil

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PostSubject: Re: New Unlimited Blade Works idea   Fri Sep 28, 2012 9:42 am

All weapon in UBW require mana for the reason that they require to be activated.
The mana needed to created the weapon is already used in creating UBW.

Also sword rain is just broken fuck, end of story.

Also the chant system doesn't mean it wouldn't let you spam seal, it is now when you spam it.
I mean with such amount of skill that cost such amount of mana cost,
you will be spending certain amount of time using your reset and mana seal(especially this one).
By giving archer 2000 mana in ubw, it allow mana seal to be even more effective.

A normal activation of Q seal lets you use 3 ubw in a row, that is a total of 36 seconds.
A max int archer has 2k mana, which mean ubw will last total 40 seconds,
so if you activate Q seal in the beginning, it will end before you even exit ubw.

Also, even if we let you spam ubw, it is kind of meaningless. People kind of know when you will spam it.
And often time people can't even freaking aim their ubw, this new ubw forces you to aim for max people as possible.
I often see you just ubw immediately upon exit which sometime don't even have people outside so u are just wasting it.
Some other time you blink to a random location that have no people...... This doesn't just apply to you, but some other ubw spammers too. Now you need to aim your freaking ubw for this one chance to possibly rape their entire team.
In old ubw, archer is almost certain doom against 6 enemies, but not any more because of all these new aoe spells.

A reality marble is a powerful shit, it cost ZR 3 command spells to use his one last time.
This new ubw can only activated in very restricted condition, but when it does, it will almost guarantee a wipe out.

Also, inside ubw, you have total of 7k hp(including shield + arondite), 25% mr. You are super powerful now inside ubw

All those spells inside spellbook are the copy of their original spell. The only difference is that they start at level 0.

Example: level 1 gae bolg(poke) is 550 damage and increase by 110 per spell level. Ubw version is ust 440(level down) and increase at same rate of 110 per level. SO level 1 ubw will make a 440 damage gae bolg and level 5 ubw give 880 gae bolg.

This came from idea of how duplicated weapon are 1 rank lower(in this case 1 level lower).
Now the attribute came in.
A new 15 stats attribute will reinforce the projection and make them the same rank as their original.

Example: level ubw give 550 gae bolg and level 5 ubw 990 gae bolg.

Even thought this was suppose to be part of original ubw, a second level of the spells will make all those spell gain their respective attribute upgrade.

Example: gae bold now poison and double damage chance > 15%

The final one is completely unneeded but just make him powerful in ubw. It basically give him 3 combos while in ubw and double spear. The 3 combo use same activation key, so u need at least 2 cast of reset to use all three in 1 ubw.

I mean ubw is so awesome because archer can not only project many noble phantasm, but also USE those noble phantasm and bring out their special effect. I don't like how gae bolg is exactly like rb and just does damage, nothing like their original(caster rb don't even damage). Excalibur is so small in compare to it's original WHY?
Sword rain is just pure crap.

Early game ubw last 20 seconds and archer only have 600 mana to work with, so there is not too much he can do and without passive blades, duration of ubw is not that meaningful.

Also now you are force to make a choice between int archer(for longer ubw and more spell use inside) or str(pure survival) and more difficult to get all attributes now since fully upgrade ubw cost 50 stats by itself!

Archer's "most powerful" spell is ubw, not sword rain.

The entire goal of this ubw is to bring it more closer idea of how ubw allow him to have many noble phantasms.
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josph

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PostSubject: Re: New Unlimited Blade Works idea   Thu Oct 04, 2012 12:33 am

yggdrasil wrote:
All weapon in UBW require mana for the reason that they require to be activated.
The mana needed to created the weapon is already used in creating UBW.

Also sword rain is just broken fuck, end of story.

Also the chant system doesn't mean it wouldn't let you spam seal, it is now when you spam it.
I mean with such amount of skill that cost such amount of mana cost,
you will be spending certain amount of time using your reset and mana seal(especially this one).
By giving archer 2000 mana in ubw, it allow mana seal to be even more effective.

A normal activation of Q seal lets you use 3 ubw in a row, that is a total of 36 seconds.
A max int archer has 2k mana, which mean ubw will last total 40 seconds,
so if you activate Q seal in the beginning, it will end before you even exit ubw.

Also, even if we let you spam ubw, it is kind of meaningless. People kind of know when you will spam it.
And often time people can't even freaking aim their ubw, this new ubw forces you to aim for max people as possible.
I often see you just ubw immediately upon exit which sometime don't even have people outside so u are just wasting it.
Some other time you blink to a random location that have no people...... This doesn't just apply to you, but some other ubw spammers too. Now you need to aim your freaking ubw for this one chance to possibly rape their entire team.
In old ubw, archer is almost certain doom against 6 enemies, but not any more because of all these new aoe spells.

A reality marble is a powerful shit, it cost ZR 3 command spells to use his one last time.
This new ubw can only activated in very restricted condition, but when it does, it will almost guarantee a wipe out.

Also, inside ubw, you have total of 7k hp(including shield + arondite), 25% mr. You are super powerful now inside ubw

All those spells inside spellbook are the copy of their original spell. The only difference is that they start at level 0.

Example: level 1 gae bolg(poke) is 550 damage and increase by 110 per spell level. Ubw version is ust 440(level down) and increase at same rate of 110 per level. SO level 1 ubw will make a 440 damage gae bolg and level 5 ubw give 880 gae bolg.

This came from idea of how duplicated weapon are 1 rank lower(in this case 1 level lower).
Now the attribute came in.
A new 15 stats attribute will reinforce the projection and make them the same rank as their original.

Example: level ubw give 550 gae bolg and level 5 ubw 990 gae bolg.

Even thought this was suppose to be part of original ubw, a second level of the spells will make all those spell gain their respective attribute upgrade.

Example: gae bold now poison and double damage chance > 15%

The final one is completely unneeded but just make him powerful in ubw. It basically give him 3 combos while in ubw and double spear. The 3 combo use same activation key, so u need at least 2 cast of reset to use all three in 1 ubw.

I mean ubw is so awesome because archer can not only project many noble phantasm, but also USE those noble phantasm and bring out their special effect. I don't like how gae bolg is exactly like rb and just does damage, nothing like their original(caster rb don't even damage). Excalibur is so small in compare to it's original WHY?
Sword rain is just pure crap.

Early game ubw last 20 seconds and archer only have 600 mana to work with, so there is not too much he can do and without passive blades, duration of ubw is not that meaningful.

Also now you are force to make a choice between int archer(for longer ubw and more spell use inside) or str(pure survival) and more difficult to get all attributes now since fully upgrade ubw cost 50 stats by itself!

Archer's "most powerful" spell is ubw, not sword rain.

The entire goal of this ubw is to bring it more closer idea of how ubw allow him to have many noble phantasms.

thanks for repeating the golden sentence, you basically just summarize exactly what i said which was, you made ubw a 1 time imbalanced skill. it sounds like something already in the game called a combo. Trying to bring original idea's from the novel in games is practically impossible, like why rb doesn't charm a servant.

in all honest, we both simply came to the same conclusion that archers build is very much standard to notion of int based snipe based hero. The difference is, you made it into a combo or (very close to one) while i simply made it into an easy to use utility that just requires you activate it (gain a kill if you do) or live easily in it as your not restricted by channels or cast times much or mana.

also, archer doesn't need his passive blades,it's probably the thing that makes ubw scale so badly and sword rain is technically 800-1500 damage spell with low mana cost, name one hero that can do that for such low cost. it's an essential spell for dealing damage in ubw and as far we know, sword rain is technically his combo since it's only thing we know 100% that he did in the story.
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EternalDevote
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PostSubject: Re: New Unlimited Blade Works idea   Fri Oct 05, 2012 2:56 am

Zero Rider's reality marble didn't cost 3 command seals to use. If you remember the command seals properly none of them actually gave him mana or etc, they just basically told him to win the fight.

Quote :
Archer's "most powerful" spell is ubw, not sword rain.
This may be true but remember that sword rain takes advantage of the swords UBW has produced and uses them to attack the enemy. UBW is pretty much the 'ammo', meaning it's pretty useless if you don't actually have a means of using it. UBW may be the "most powerful" but at the same time it actually has 0 attack power itself until Archer actually uses the provided 'ammo'.

Quote :
Replace R with a spellbook containing: Excalibur, Caliburn, Gae Bolg(Poke), Gae Bolg(Jump), Arondite, Gae Dearg, Gae Buidh, Rule Breaker, Nine Lives, Catena Sword Nail, Stop Button(S).
All abilities will have the same aoe, range and cast time as original.
All abilities start off as level 0 of their counterpart.
The level of the abilities increase by 1 per unlimited blade works level.

I mean ubw is so awesome because archer can not only project many noble phantasm, but also USE those noble phantasm and bring out their special effect. I don't like how gae bolg is exactly like rb and just does damage, nothing like their original(caster rb don't even damage). Excalibur is so small in compare to it's original WHY?
Sword rain is just pure crap.

You know that Archer doesn't actually have the mana capacity to use Excalibur or the jump version of Gae Bolg? Also there's more Nasu 'dickery' going around since he decided to say in his Complete Material III that Archer can't even reproduce Excalibur even though in the VN he said he could but he'd die.

Quote :
Replace R with a spellbook containing: Excalibur, Caliburn, Gae Bolg(Poke), Gae Bolg(Jump), Arondite, Gae Dearg, Gae Buidh, Rule Breaker, Nine Lives, Catena Sword Nail, Stop Button(S).
All abilities will have the same aoe, range and cast time as original.
All abilities start off as level 0 of their counterpart.
The level of the abilities increase by 1 per unlimited blade works level.

Some of these weapons aren't even known if Archer could possible actually have them let alone Catena Sword Nail not actually being a Noble Phantasm (Unlike Berserker's sword) therefore impossible and/or stupid to project because they'd be pretty much equal to FA's Monohoshizao.

Quote :
Effect: Immediatly grant him 1000 hp shield, +50 Armor. (Both effect will be removed inside unlimited blade works)
Grant 200 bonus max hp and hp for every unlimited blade works level inside.
Grant 5 bonus armor for every unlimited blade works level inside.
Increase Rho Aias hp by 1000.
Change MR to 25%.

Lets see, 1250 base hp, 1664 hp at level 24 with 0 str added 252 bonus hp from stat bonus meaning 1916 hp with 0 str added. UBW at level 5 will add 1000 health meaning 2916 hp with 0 str added. 25 bonus armor which is pretty much reducing most melee attacks to not instantly dying in 5 seconds or less. 1000 bonus to his 1500 shield meaning 5416 total hp for 7 seconds with it on. Let alone the shield reduces damage by armor and MR meaning with that 25% mr Archer is not basically 1.65x times Berserker's tankiness level (when he has divinity, max str and level 24 with stats.) with 0 str added. Maxing STR only gives 900 hp bonus meaning if Archer did go survival he'd have 6316 hp with 25% MR and 45 armor(4 base armor plus 6 armor from agility at level 24 plus 10 armor from his attribute along with 25 armor from level 5 UBW.) now if you wanted to add in Arondight he'd have 810 bonus health with it at level 5 and 720 with it at level 4. (Which you've already pointed out that with all these he has over 7000 health.) 7126 with level 5 arondight with 50 str, level 24, stat bonus and rho aias vs 6226 hp with 0 str added along with the 15/13 additional armor from agility making it 60/57 armor.
By the way if you haven't realized it yet, with this much health, armor and MR there is actually no point in ever putting points into str and armor, ever.

Then lets talk about the duration. 1000 base mana, 304 mana from level 24, 168 mana from stats, 600 mana from 50 int.
1472 mana with 0 int added and stat bonus at level 24, 2072 mana with 50 int.
29.44 seconds (0 int added) vs 41.44 seconds (50 int added).
Now you may say "the duration doesn't matter" but remember that UBW also separates you, the enemy and the people you've got inside the UBW from anyone outside the UBW. Therefore it's possible to trap say, Berserker inside UBW for a total of 41.44 seconds without anyone in his team which would probably end in him losing all of God Hand within 1 UBW. Which Berserker already has difficulty actually solo killing Archer when he is in the current 'weak' of 0 str with 1916 + 300 hp from level 5 UBW with 15% MR. Now you're giving Archer the possibility of 6226 hp max (weakest), 25% MR and 60 armor for a duration of 41.44 seconds (max) with 50 int.

Do I even need to talk about Archer needs to only use 1 mana seal and then can use 4 800 mana spells then have 272 mana left over?

tl;dr 2916 hp when normal, 6226 HP Archer for nearly 10 seconds with 0 Str added with Rho and Arondight. (Your "oh shit" buttons that make you not have to actually use Health seals.) 25% MR and 60 total armor with level 5 Arondight and Shroud of Martin attribute. 29.44 second UBW with 0 int added and 41.44 with 50 int added. Has the ability to use 3 separate combos all within the same UBW with the help of 1 mana seal and 2 reset seals.
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PostSubject: Re: New Unlimited Blade Works idea   Fri Oct 05, 2012 9:46 am

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