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 Opinion on a new Caster Attribute

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l46kok
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PostSubject: Opinion on a new Caster Attribute   Tue Jul 17, 2012 9:47 am

Since LELE WAS BEING RETARDED... I decided to handle the patchlog again despite having lack of time.

I need your opinions on the following attribute that I have not yet decided to add.


Lightning Bomb Improvement

Required Stat Points: 17

Description: Changes the damage formula for Caster's Lightning Bomb and reduces the cooldown of the spell by 8 seconds. Increases the number of bolts.

Level 1: 220 + Intelligence * 3 damage per bolt. 13 Bolts.
Level 2: 290 + Intelligence * 3 damage per bolt. 13 Bolts.
Level 3: 360 + Intelligence * 3 damage per bolt. 14 Bolts.
Level 4: 430 + Intelligence * 3 damage per bolt. 14 Bolts.
Level 5: 500 + Intelligence * 3 damage per bolt. 15 Bolts.

Combo - Lightning Bomb II

Changes: Enables Caster to move in midair while combo is being casted.
Makes caster immune to Berg Avesta for the final hit of Lightning Bomb II
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simodino

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PostSubject: Re: Opinion on a new Caster Attribute   Tue Jul 17, 2012 1:00 pm

Let's say that depends if lb bolts spawn change or not.
What i mean is that lb actually can deal between 0-6000 damage as it is now and the real problem is that even if is random and somehow put caster in danger with the new attribute will be really worth put stats in int but at that point the damage range will be very high 0-11700 and if i'm not wrong caster at end game will have like 80 int.
Numbers can be changed indeed but i would prefer is that lb spell itself would change since as it is now is kinda lucky hits and you can abuse walls and hills.
If you have time kok i would like if you can check the lb made for covs map
{http://mfiles.naver.net/0e9b12a1bbefea361ff89fa994740e76d18e7a9e88/20120415_164_cafefile/22572485_1334469318464_sudDKT_w3x/character_of_versus_5.8%20fix%2013.w3x?type=attachment
(download link)}.
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EternalDevote
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PostSubject: Re: Opinion on a new Caster Attribute   Tue Jul 17, 2012 2:44 pm

I think Caster needs a DS orb style for LB. Has 100% chance for 1 bolt on each enemy in the AoE, then each unit has 80% to get hit again, then 60% then 40%, etc. (Decrease by 20%)
Then with the attribute it will make 2 bolts hit 100% per enemy in then AoE, then the chance would only decrease by 15% (100, 85, 70, 55, etc.)

Without attribute (100% for 1st bolt, then 80% for 2nd, then 60% for 3rd, etc.)
Level 1: 100 damage
Level 2: 200 damage
Level 3: 300 damage
Level 4: 400 damage
Level 5: 500 damage

With attribute (100% for 2 bolts, then 85% for 3rd, then 70% for 4th, etc.)
Level 1: 80 + 3xInt
Level 2: 160 + 3xInt
Level 3: 240 + 3xInt
Level 4: 320 + 3xInt
Level 5: 400 + 3xInt

With this it'll atleast always hit someone and the chance of instantly raping an entire team would be on par with hitting 7% crit 10 times in a row.
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frankiethefly



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PostSubject: Re: Opinion on a new Caster Attribute   Tue Jul 17, 2012 5:10 pm

All for reducing the cooldown of lightning bomb significantly. Maybe 10-15 sec reduce.
Maybe less basic dmg but more scale with int while keeping roughly the same numbers (maybe bit lower than what you have presented). Little mind trick on players, seems always like a more viable option if you get a lot of punch for your invested beans.
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josph

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PostSubject: Re: Opinion on a new Caster Attribute   Sun Jul 22, 2012 1:00 pm

l46kok wrote:
Since LELE WAS BEING RETARDED... I decided to handle the patchlog again despite having lack of time.

I need your opinions on the following attribute that I have not yet decided to add.


Lightning Bomb Improvement

Required Stat Points: 17

Description: Changes the damage formula for Caster's Lightning Bomb and reduces the cooldown of the spell by 8 seconds. Increases the number of bolts.

Level 1: 220 + Intelligence * 3 damage per bolt. 13 Bolts.
Level 2: 290 + Intelligence * 3 damage per bolt. 13 Bolts.
Level 3: 360 + Intelligence * 3 damage per bolt. 14 Bolts.
Level 4: 430 + Intelligence * 3 damage per bolt. 14 Bolts.
Level 5: 500 + Intelligence * 3 damage per bolt. 15 Bolts.

Combo - Lightning Bomb II

Changes: Enables Caster to move in midair while combo is being casted.
Makes caster immune to Berg Avesta for the final hit of Lightning Bomb II
]

may i ask why caster is getting a damage boost, or why lb is getting buffed in the first place that spell can kill 3500 hp zerker in 1 shot without any attri if lucky?

if you want to buff lb with an attribute, you need to find a way to remove the element of extreme luck(1 hit koe) vs 0 luck(useless spell)
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l46kok
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PostSubject: Re: Opinion on a new Caster Attribute   Sun Jul 22, 2012 1:57 pm

Quote :
if you want to buff lb with an attribute, you need to find a way to remove the element of extreme luck(1 hit koe) vs 0 luck(useless spell)

My thoughts exactly.
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EternalDevote
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PostSubject: Re: Opinion on a new Caster Attribute   Sun Jul 22, 2012 10:57 pm

Bolts will no longer fire all at the same time.
Bolts will stun for 0.2 seconds, so that it clears the stun of RB so that an enemy has a chance to escape/use A/B when RB + LB is used.

Caster will not be Invulnerable in the air, except when flying to the AoE, and cannot be targeted by any Single Target spells. [Due to flying]
Bolts deal 50% damage within 250 AoE of the target.
AoE reduced from 1000 to 800.

Without attribute
Level 1: 100 damage per wave, 4 targets max, 500 total damage per unit.
Level 2: 175 damage per wave, 5 targets max, 875 total damage per unit.
Level 3: 250 damage per wave, 5 targets max, 1250 total damage per unit.
Level 4: 325 damage per wave, 6 targets max, 1625 total damage per unit.
Level 5: 400 damage per wave, 6 targets max, 2000 total damage per unit.
Bolt firing AoE: 700
Amount of Waves: 5
Time between each wave: 0.5 [First wave fires at 0.5]
Duration: 2.5 seconds.

Attribute [Cost 17] - Increases the total number of targets by 2, increases the Bolt firing AoE by 100, reduces the time between each wave by 0.10 and allows Caster to move while using combo.

With attribute
Level 1: 100 damage per wave, 6 targets max, 500 total damage per unit.
Level 2: 175 damage per wave, 7 targets max, 875 total damage per unit.
Level 3: 250 damage per wave, 7 targets max, 1250 total damage per unit.
Level 4: 325 damage per wave, 8 targets max, 1625 total damage per unit.
Level 5: 400 damage per wave, 8 targets max, 2000 total damage per unit.
Bolt firing AoE: 800
Amount of Waves: 5
Time between each wave: 0.4 [First wave fires at 0.4]
Duration: 2 seconds

Combo
-Not Affected by 0.1 second wave reduction.-
Deals same damage as current level of LB, same amount of targets as current level of LB, adds 1 additional wave then an explosion that deals 1000 damage within 1000 AoE.
Bolt firing AoE: (700)800
Amount of Waves: 6
Time between each wave: 0.35 [First wave fires at 0.35]
Duration: 2.1 seconds then 0.15 for explosion. (2.25 second total)


Last edited by EternalDevote on Mon Jul 23, 2012 1:16 am; edited 25 times in total
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l46kok
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PostSubject: Re: Opinion on a new Caster Attribute   Sun Jul 22, 2012 11:32 pm

EternalDevote wrote:
Bolts will no longer fire all at the same time. When spell is cast all enemies in the AoE will get hit by 1 bolt, then if there is bolts remaining it will fire a bolt at every enemy every 0.25 second until there are no bolts remaining. (IE 1 enemy inside AoE, level 5 without attribute will shoot 1 bolt at the enemy then will take 2.5 seconds to fire the remaining bolts.)

Bolts will fire at enemies inside the AoE, picking targets at random with at least 1 bolt always hitting each hero. (IE 6 enemy heroes are in LB AoE each hero will get hit by 1 bolt then the remaining bolts will picking targets at random.) Bolts deal damage within 300 AoE and each consecutive bolt on the same hero will deal [(150+50xLevel) - (15+5xLevel)] less damage, but the damage cannot be reduced below 50% of the bolts original damage. (20/25/30/35/40 less per bolt, lowest being 100/125/150/175/200.)

Without attribute
Level 1: 200 damage, 9 bolts. Single Unit -> (200, 180, 160, 140, 120, 100, 100, 100, 100 - Total 1200 damage.)
[Requires 2.0 seconds to finish on Single Unit]
Level 2: 250 damage, 10 bolts. Single Unit -> (250, 225, 200, 175, 150, 125, 125, 125, 125, 125 - Total 1625 damage.) [Requires 2.0 seconds to finish on Single Unit]
Level 3: 300 damage, 10 bolts. Single Unit -> (300, 270, 240, 210, 180, 150, 150, 150, 150, 150 - Total 1950 damage.) [Requires 2.25 seconds to finish on Single Unit]
Level 4: 350 damage, 11 bolts. Single Unit -> (350, 315, 280, 245, 210, 175, 175, 175, 175, 175, 175 - Total 2450 damage.) [Requires 2.5 seconds to finish on Single Unit]
Level 5: 400 damage, 11 bolts. Single Unit -> (400, 360, 320, 280, 240, 200, 200, 200, 200, 200, 200 - Total 2800 damage.) [Requires 2.5 seconds to finish on Single Unit]

Attribute - Increases the total number of bolts fired by 2, reduces the time between each bolt by 0.10 and allows Caster to move while using LB.

With attribute
Level 1: 200 damage per bolt. 11 Bolts. Single Unit -> (Total of 1400 damage.) [Requires 1.65 to finish on Single Unit]
Level 2: 250 damage per bolt. 12 Bolts. Single Unit -> (Total of 1750 damage.) [Requires 1.80 to finish on Single Unit]
Level 3: 300 damage per bolt. 12 Bolts. Single Unit -> (Total of 2100 damage.) [Requires 1.80 to finish on Single Unit]
Level 4: 350 damage per bolt. 13 Bolts. Single Unit -> (Total of 2625 damage.) [Requires 1.95 to finish on Single Unit]
Level 5: 400 damage per bolt. 13 Bolts. Single Unit -> (Total of 3000 damage.) [Requires 1.95 to finish on Single Unit]

While this approach certainly solves the dilemma mentioned above, the shit is too damn complicated for users to actually understand and most importantly, accept.
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EternalDevote
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PostSubject: Re: Opinion on a new Caster Attribute   Sun Jul 22, 2012 11:41 pm

Edited LB, saved old one in this spoiler.
Spoiler:
 


Last edited by EternalDevote on Sun Jul 22, 2012 11:44 pm; edited 1 time in total
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EternalDevote
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PostSubject: Re: Opinion on a new Caster Attribute   Mon Jul 23, 2012 12:45 am

Changed my version of LB, also the spoiler above contains a tl;dr version of the 'complicated' one.
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