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 Fate / Another II 1.4L Patch log

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EternalDevote
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PostSubject: Fate / Another II 1.4L Patch log   Sun May 27, 2012 2:06 pm

Planned Release: June 7th 2012
Fate / Another II Ver 1.4L patch log


Bug Fixes

Simple/Real

--Fixed bug with Caster (Gilles) causing Warcraft III client to crash when using combo.
--Fixed bug where Dust Explosion could kills wards.
--Fixed bug where Recklessness and Anti-Magical Potion did not stack on Saber Alter.
--Fixed bug where Demonic Creature could escape Unlimited Blade Works with Nebulous Call.
--Fixed issue with Archer's model when using certain abilities (IE: Sword Rain)
--Fixed bug where Gilles' DoTs were applied to invulnerable units.

Real

--Time when servants can detect each other in Death Match has been changed from 1:10 to 1:30.

Simple

-Fixed text error in Lancelot's attribute 'Protection of the Fairies'. (Korean only?)

Balance Changes

Simple/Real

Avenger
--Berg Avesta now reflects Caster (Gilles)'s Demonic Creature of the Ocean Depths summon damage back to Caster (Gilles) instead of the Creature.
--Endless 4 Day Loop will now enable Avenger to use Night Transfiguration in the day time while combo is active.

Saber
--Attribute 'Improve Excalibur' now causes Excalibur to deal 500 damage to Demonic Creature. (Damage is separate from Excalibur's)

Saber Alter
--'Release Darkness' (E) has been changed to innate ability (F).
----'Release Darkness' Damage - 90 per slash with 5 slashes. (Everything else is the same except mana cost and the teleport on first slash)
--Botigun has been removed as an attribute and is now the 3rd ability (E).
----Level 1 - Damage 400
----Level 2 - Damage 475
----Level 3 - Damage 550
----Level 4 - Damage 625
----Level 5 - Damage 700
---Property 'Botigun Reinforcement' has been added in place of old 'Botigun' attribute.
----Costs 12 Stats. Increases damage of Botigun by 150 and adds 1 second stun on targets hit.

Caster (Gilles)
Demonic Creature Related
---Health regen decreased. 50 -> 15.
---'Reconstruct' heal has been changed. 750/1000/1250/1500/1750 -> 400/500/600/700/800 instantly then 80/90/100/110/120 per second for 5 seconds.
---'Reconstruct' cooldown increased. 5 -> 10.
---'Improve Demonic Creature' now reduces summoning time of the creature by 1 second.
---Tentacle Impale cast time decreased. 0.5 -> 0.35.
---Tentacle Impale can no longer be targeted onto a hero.
---Tentacle Impale no longer turns the units hit Invulnerable.
---Tentacle Impale no longer removes A rank scroll from the units hit.
---Tentacle Impale AoE increased. 100 -> 145.
---Integration range increased. 200 -> 400.
---Tentacle of Destruction damage increased. 19/25/32/42/55 -> 29/39/49/59/69.
---Tentacle of Destruction range increased. 200 -> 240.
---Tentacle of Destruction now has a 6 second cooldown and summons 3 tentacles instead of 1.
---Tentacles of Destruction have increased collision size. (Area where units cannot walk)

Prelati's Spellbook
---'Mana Transfer' scaling increased from 50 per level to 75 per level. 250/300/350/400/450 -> 250/325/400/475/550

Blood Bath
---Combo activation time decreased. (Circle of blood spawning)

Corpse Explosion
---Amount of corpses exploded in Gilles' 'Corpse Explosion' decreased. 3/4/5/6/7 -> 3/3/4/4/5.

Demon
---'Putrefaction' health degen rate increased. 42% -> 60%.
---Demons will gain 100 bonus move speed while 'Putrefaction' is enabled.

Territory
---'Nebuluous Call' no longer teleports creature while it is stunned or inside enkidu.

Attribute
---'Contagion' stat cost decreased. 15 -> 13.
---'Contagion' attribute DoT damage on corpses increased. 2% -> 3%.

Real Version

Caster/Caster (Gilles)
--Both Caster's Territory Creation now have a non resettable cooldown of 20 seconds.
-----Cooldown does not start until the Territory uses Explosion.

Caster (Gilles)
Territory Related
---Territory Explosion damage will deal current mana on explosion. (Mana + 200 with attribute.)
---Upgrade Territory cost decreased. 15 -> 13.

Assassin
-Drying pole cooldown decreased. 80 -> 60.

Archer
--Bonus health is only obtained while Projection attribute is learned.

Simple Ver

Caster (Gilles)
--Improve Demonic Creature of the Ocean Depths Health Regen bonus reduced. 100 -> 50.

Misc Changes

Simple/Real

--God Help option to add +8 stats has been added back as a separate option.
--God Help Invulnerable Wards have been changed to Invulnerable Familiars that have an ability to transform into Invulnerable Wards. (Familiars last 40 seconds. 3 in a stack.)
--Names of certain servants of the Holy Grail war have changed into the following -> Archer (5th), Archer (4th), Berserker (5th), Berserker (4th), Caster (5th), Caster (4th), Lancer (5th), Lancer (4th), Rider (5th)

Real

--Sentry Ward price decreased. 1000 -> 800. (Means 1.5x shop ward is decreased too. 1500 -> 1200)
--Sentry Ward duration decreased to 1 minute.


Last edited by EternalDevote on Sat Jun 16, 2012 2:26 am; edited 15 times in total
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PostSubject: Re: Fate / Another II 1.4L Patch log   Thu May 31, 2012 11:29 pm

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EternalDevote
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PostSubject: Re: Fate / Another II 1.4L Patch log   Wed Jun 06, 2012 11:19 am

Current patch log now matches the change log at 1.4L release. (Only Korean version has been released as of now.)
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PostSubject: Re: Fate / Another II 1.4L Patch log   Wed Jun 06, 2012 2:16 pm

you did an error on patch log, DS release of darkness(innate) is hotkey is F, not D

also, Release of Darkness costs 200 mana instead of 400 mana now,

stomp dmg has been reduced to 90 instead of 120(level 1 old e)


part 2 suggestion

since both sabers got improvements for their innate:

Suggestion: Given that Saber Alter has 2 innate's now (Mana shroud and Release Of Darkness) and 1st attribute improves mana shroud innate, shouldn't first attribute be improving the E now as well in something like damage to 120 or so) and the improvement for mana blast(w) aoe increase to 500 should be directed to the 2nd attribute as it is called improve mana blast.

suggestion #2: add an attribute that improves e to (120 dmg?!) the cost shouldn't be high as most people didn't get ds old 3rd attribute for e improvement, so i am taking a wild guess of 8-10 points.


Last edited by josph on Wed Jun 06, 2012 7:08 pm; edited 1 time in total
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PostSubject: Re: Fate / Another II 1.4L Patch log   Wed Jun 06, 2012 6:48 pm

This post ._.
I just tested 1.4L and everything is working as it should and TA combo was removed from patch log yesterday.
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