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 Fate / Master Idea Notes

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Relo



Rank : Dark Saber (11) Posts : 238
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PostSubject: Re: Fate / Master Idea Notes   Sun Sep 06, 2009 5:18 pm

Would be cool if there were more then one type of class, and/or class mixups.

Like lancelot could be a lancer or a saber class if he isn't summoned with the berserk trait, or different type of servants that you can random for each class O.o
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Kiri_No_Haku

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PostSubject: Re: Fate / Master Idea Notes   Sun Sep 06, 2009 6:29 pm

Relo wrote:
Would be cool if there were more then one type of class, and/or class mixups.

Like lancelot could be a lancer or a saber class if he isn't summoned with the berserk trait, or different type of servants that you can random for each class O.o

Sure, let's wait until 2013 then.
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Laruku



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PostSubject: Re: Fate / Master Idea Notes   Sun Sep 06, 2009 8:32 pm

There should be civilians and when u kill them u get money + mana ?!2@$%@^%#T#TT
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S.cloud

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PostSubject: Re: Fate / Master Idea Notes   Sun Sep 06, 2009 8:59 pm

It wouldnt be that hard. It would be a matter of allocating the class bonuses to the servant.
For instance,

'Assassin' Class would result in killing strokes dealing more damage(4th skill), Presence concealment is up by one level, and crit rate is increased by certain %. Also has a .5% chance to instant kill per melee hit. However, Assassin would suffer lower max HP, less defense, less magic resistance.

For Shirou, His Q skill would be a permanant crane wing with reduced damage.

'Saber' class would result in an increase to melee damage, mana regen would be increased, and armor would be increased And im also gonna go with magic resistance increase. However, they suffer from not being able to conceal presence very well, so they would recieve a rank lower to presence concealment.



'Rider' class would result in skimpier clothes(lol), Increased Move speed, small increase to max HP, small increase to mana regen.....But there is no obvious drawback to rider so yeah >.>



'Berzerker' class would get the skill 'Mad enhancement' which would increase the damage of every skill by 1.5x. Huge increase to melee, and stuns duration is reduced by.....50% i guess?
Drawback, Mana cost will increase by 1.5x, mana regen is reduced, and, if a contract if formed with a master, the master will constantly be drained of mana. Oh, and any text that the player with berzerker class would just be blank. And presence concealment is immidiately reduced to F.

With this class, some attributes are take out. for instance, if Sasaki were to get the berzerker class, then he would not be able to use heart of harmony or eye of the mind.

'Archer' would recieve an increase to vision, melee dodge rate, and critical rate. They have a 100 mana ability that is far sight that can be casted from a maximum of 2000 range and the sight increased radius would be roughly 500.

abilities that would recieve a small increase to damage: Flying Gae Bolg, Caladbolg, Hrunting, Nails(also recieve a range increase)

Shirou's sight skill would remain as the old one, but it would last for 2 seconds longer, radius would be increased by 150.

.....I suppose you get it by now. Seems ineresting IMO, but could use alot of balancing.

SASAKI KOJIRO MAD ENHANCEMENT BLLLLLAAAAAAAAHHHHHHHHH
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Kiri_No_Haku

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PostSubject: Re: Fate / Master Idea Notes   Sun Sep 06, 2009 10:26 pm

S.cloud wrote:


'Rider' class would result in skimpier clothes(lol),


Oh yes. I'd love to see Iskander in some skimpy clothes.
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Arthuria

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PostSubject: Re: Fate / Master Idea Notes   Mon Sep 07, 2009 12:59 am

well.. if heracles turned rider, would it just take off his kilt? hot.
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LightburneR

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PostSubject: Re: Fate / Master Idea Notes   Mon Sep 07, 2009 1:22 am

Kiri_No_Haku wrote:
arthuria wrote:
lawl, make it so that if a servant betrays the master, they get no mana regen (they can only get mana from a skill called STICK PONOS IN VAGOOO!!!) and can only get more mana by killing creeps.

You lost me.

In the V/N on Fate Path, Shirou (you guessed it) fucks Saber to give her mana.

<_< In the anime, it was surgeory.
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Kiri_No_Haku

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PostSubject: Re: Fate / Master Idea Notes   Mon Sep 07, 2009 7:21 am

LightburneR wrote:
Kiri_No_Haku wrote:
arthuria wrote:
lawl, make it so that if a servant betrays the master, they get no mana regen (they can only get mana from a skill called STICK PONOS IN VAGOOO!!!) and can only get more mana by killing creeps.

You lost me.

In the V/N on Fate Path, Shirou (you guessed it) fucks Saber to give her mana.

<_< In the anime, it was surgeory.

Are you a retard? You think I really don't know what you're talking about? You honestly don't know that meme even when we have a freaking comic thread that implements it? You, sir, need a facepalm now.
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LightburneR

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PostSubject: Re: Fate / Master Idea Notes   Mon Sep 07, 2009 7:23 am

Kiri_No_Haku wrote:
Are you a retard? You think I really don't know what you're talking about? You honestly don't know that meme even when we have a freaking comic thread that implements it? You, sir, need a facepalm now.

I have completely no idea wtf you're talking about.
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S.cloud

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PostSubject: Re: Fate / Master Idea Notes   Mon Sep 07, 2009 8:05 am

Ahem.....Take out the Cloudtionary.

'...You lost me'(Meme)

'A meme that has spread to some other boards and chans. Its origin is somewhat complex, stemming originally from a Fate/Stay Night doujinshi called "Platonic Magician", in which the hero, Shirou, must have sex with his servant, Saber, to restore her power, but in this doujinshi Shirou is portrayed as being so completely moronic that he can't even figure out what sex is, much less how to do it properly. (This doujinshi is also responsible for 'J-J-JAM IT IN!' and 'pOnOs/vagOOO').'

Picture:


Last edited by S.cloud on Mon Sep 07, 2009 10:55 am; edited 1 time in total
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Relo



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PostSubject: Re: Fate / Master Idea Notes   Mon Sep 07, 2009 9:11 am

Kiri it wasn't that funny to remember, at first I was like .... then I was like oh yeah...dreadful/facepalm
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Arthuria

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PostSubject: Re: Fate / Master Idea Notes   Mon Sep 07, 2009 10:33 am

fail picture is fail? i loved that doujin tho, the mangaka also makes great normal mangas ._.;
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Mr_Das



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PostSubject: Re: Fate / Master Idea Notes   Fri Sep 11, 2009 5:57 am

mmm this is imba o.o hope it gets released on mai bday
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Hero999



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PostSubject: Re: Fate / Master Idea Notes   Fri Sep 11, 2009 6:57 pm

lololol wut this will be fun servants vs everybody =D
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ZonMachi

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PostSubject: Re: Fate / Master Idea Notes   Fri Sep 11, 2009 8:22 pm

Meh there's probably a strong debuff that makes fighting without a master extremely hard to do.
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UnlimitedBlades



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PostSubject: Re: Fate / Master Idea Notes   Thu Sep 17, 2009 8:25 pm

Have you guys seen FSN project for SC? It's almost exactly like this. You have a servant and master, and you fight in the war. You have to team up on Zerker since he gets 11 lives while everyone else only has one. Or you master snipe him. Also Gil is totally imba lol, he can easily kill Berserker 11 times x.x
Well due to the limitations of SC, every player is given both a servant and a master, the masters themselves are pretty weak and only have one move. Also there is an unrestricted killing of civilians allowed XD.
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Mr.Death

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PostSubject: Re: Fate / Master Idea Notes   Wed Dec 02, 2009 3:42 am

Lol this game would be pro.
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Shirony



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PostSubject: Re: Fate / Master Idea Notes   Fri Dec 16, 2011 10:44 am

This project is dead, isn't it? Such a great idea...
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Shirony



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PostSubject: Re: Fate / Master Idea Notes   Thu May 31, 2012 8:59 am

Few days ago I've found a map, called Fate Stay Night Holy Grail War 0.7
It looks like your fate/Master idea. So, is it someone else's project or it's your map?
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EternalDevote
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PostSubject: Re: Fate / Master Idea Notes   Thu May 31, 2012 2:40 pm

Shirony wrote:
Few days ago I've found a map, called Fate Stay Night Holy Grail War 0.7
It looks like your fate/Master idea. So, is it someone else's project or it's your map?

It's a project of another clan
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