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 Fate / Master Idea Notes

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LightburneR



Posts: 684
Join date: 2009-08-02

PostSubject: Re: Fate / Master Idea Notes   Fri Sep 04, 2009 10:30 am

so they abuse whisper <_<........ what's the point >_>
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Kodoshi



Rank: Lancer (5) Posts: 338
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PostSubject: Re: Fate / Master Idea Notes   Fri Sep 04, 2009 9:05 am

Whispers will be disabled prolly :\
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LightburneR



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PostSubject: Re: Fate / Master Idea Notes   Fri Sep 04, 2009 9:20 am

I don't think there was a way to disable whispers <_<
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Kiri_No_Haku



Rank: Dark Saber(11) Posts: 625
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Age: 21
Location: J-ville, FL!

PostSubject: Re: Fate / Master Idea Notes   Fri Sep 04, 2009 8:02 pm

Zero wrote:
aneq wrote:
why gay? oO
I pick berserker and let him satisfy his gay needs on fallen enemies.
also speaking of zerk, player controlling berserker shouldnt be able to say something other than "RAAWR"

Lol yeah, if zerk types it goes "******" xD But he can talk for a few seconds if you use a reiju.

Fuck no! He should only be allowed to talk on his 12th death, which will be going "WTF HOW DID YOU KILL ME, FAG?"
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l46kok
Fate Another Developer


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PostSubject: Re: Fate / Master Idea Notes   Sat Sep 05, 2009 1:37 pm

LightburneR wrote:
I don't think there was a way to disable whispers <_<

I was thinking about that actually, and I'm very certain that there's no way to disable whispers.

The creator will make it an "official" rule to ban all whispers for Fate/Master. Kinda like Metastasis. (Most don't do it, but some fags still might and that is out of the control.)
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Zero



Rank: Gilgamesh (2) Posts: 1181
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PostSubject: Re: Fate / Master Idea Notes   Sat Sep 05, 2009 1:57 pm

JUST GO PLAY ON GARENA.. NO WHISPER <_<

_________________
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LightburneR



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PostSubject: Re: Fate / Master Idea Notes   Sat Sep 05, 2009 3:39 pm

So they use VENT o.o
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Ryuuzaki-Kun



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PostSubject: Re: Fate / Master Idea Notes   Sun Sep 06, 2009 2:42 pm

can you take a servant that has no master? >_>
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Arthuria



Rank: Berserker (10) Posts: 773
Join date: 2009-08-12

PostSubject: Re: Fate / Master Idea Notes   Sun Sep 06, 2009 2:48 pm

lawl, make it so that if a servant betrays the master, they get no mana regen (they can only get mana from a skill called STICK PONOS IN VAGOOO!!!) and can only get more mana by killing creeps.
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Kiri_No_Haku



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PostSubject: Re: Fate / Master Idea Notes   Sun Sep 06, 2009 8:03 pm

arthuria wrote:
lawl, make it so that if a servant betrays the master, they get no mana regen (they can only get mana from a skill called STICK PONOS IN VAGOOO!!!) and can only get more mana by killing creeps.

You lost me.
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Relo



Rank: Dark Saber (11) Posts: 238
Join date: 2009-08-05
Age: 24

PostSubject: Re: Fate / Master Idea Notes   Sun Sep 06, 2009 11:18 pm

Would be cool if there were more then one type of class, and/or class mixups.

Like lancelot could be a lancer or a saber class if he isn't summoned with the berserk trait, or different type of servants that you can random for each class O.o
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Kiri_No_Haku



Rank: Dark Saber(11) Posts: 625
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PostSubject: Re: Fate / Master Idea Notes   Mon Sep 07, 2009 12:29 am

Relo wrote:
Would be cool if there were more then one type of class, and/or class mixups.

Like lancelot could be a lancer or a saber class if he isn't summoned with the berserk trait, or different type of servants that you can random for each class O.o

Sure, let's wait until 2013 then.
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Laruku



Rank: Archer(1) Posts: 605
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PostSubject: Re: Fate / Master Idea Notes   Mon Sep 07, 2009 2:32 am

There should be civilians and when u kill them u get money + mana ?!2@$%@^%#T#TT
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S.cloud



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PostSubject: Re: Fate / Master Idea Notes   Mon Sep 07, 2009 2:59 am

It wouldnt be that hard. It would be a matter of allocating the class bonuses to the servant.
For instance,

'Assassin' Class would result in killing strokes dealing more damage(4th skill), Presence concealment is up by one level, and crit rate is increased by certain %. Also has a .5% chance to instant kill per melee hit. However, Assassin would suffer lower max HP, less defense, less magic resistance.

For Shirou, His Q skill would be a permanant crane wing with reduced damage.

'Saber' class would result in an increase to melee damage, mana regen would be increased, and armor would be increased And im also gonna go with magic resistance increase. However, they suffer from not being able to conceal presence very well, so they would recieve a rank lower to presence concealment.



'Rider' class would result in skimpier clothes(lol), Increased Move speed, small increase to max HP, small increase to mana regen.....But there is no obvious drawback to rider so yeah >.>



'Berzerker' class would get the skill 'Mad enhancement' which would increase the damage of every skill by 1.5x. Huge increase to melee, and stuns duration is reduced by.....50% i guess?
Drawback, Mana cost will increase by 1.5x, mana regen is reduced, and, if a contract if formed with a master, the master will constantly be drained of mana. Oh, and any text that the player with berzerker class would just be blank. And presence concealment is immidiately reduced to F.

With this class, some attributes are take out. for instance, if Sasaki were to get the berzerker class, then he would not be able to use heart of harmony or eye of the mind.

'Archer' would recieve an increase to vision, melee dodge rate, and critical rate. They have a 100 mana ability that is far sight that can be casted from a maximum of 2000 range and the sight increased radius would be roughly 500.

abilities that would recieve a small increase to damage: Flying Gae Bolg, Caladbolg, Hrunting, Nails(also recieve a range increase)

Shirou's sight skill would remain as the old one, but it would last for 2 seconds longer, radius would be increased by 150.

.....I suppose you get it by now. Seems ineresting IMO, but could use alot of balancing.

SASAKI KOJIRO MAD ENHANCEMENT BLLLLLAAAAAAAAHHHHHHHHH
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Kiri_No_Haku



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PostSubject: Re: Fate / Master Idea Notes   Mon Sep 07, 2009 4:26 am

S.cloud wrote:


'Rider' class would result in skimpier clothes(lol),


Oh yes. I'd love to see Iskander in some skimpy clothes.
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