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 Fate Another III 1.0A Tentative Patch Log

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EternalDevote
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PostSubject: Fate Another III 1.0A Tentative Patch Log   Thu Mar 15, 2012 6:38 pm

Tentative release date.
Fate / Another III Ver 1.0A patch log

Details are not finalized.

New Additions

Simple/Real

--A new servant has joined the grail war, Iskander (Alexander the Great), the King of Conquerors.


Last edited by EternalDevote on Mon Oct 08, 2012 12:42 am; edited 64 times in total
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l46kok
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PostSubject: Re: Fate Another III 1.0A Tentative Patch Log   Thu Mar 15, 2012 6:52 pm

Latest Patchlog will be updated via reply

--Edit patchlog put into spoiler for being outdated.
Spoiler:
 
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Milky Holmes

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PostSubject: Re: Fate Another III 1.0A Tentative Patch Log   Thu Mar 15, 2012 10:22 pm

Quote :
--Full Heal pots and Anti-Magic Pots are now bound to the hero. (IE cannot be traded between allies.)

Caster/Caster (Gilles)
--Both Caster's Territory Creation now have a non resettable cooldown of 30 seconds.

Caster
--Sacrifice changed from invulnerable to damage reduction.
------Level 1-600 range - physical / magic damage is reduced by 30%.
------Level 2-700 range - physical / magic damage is reduced by 45%.
------Level 3-800 range - physical / magic damage is reduced by 60%.
------Level 4-900 range - physical / magic damage is reduced by 75%.
------Level 5-1000 range - physical / magic damage is reduced by 90%.
---*Note* Will no longer block debuff of stuns, does not reduce damage of Tsubame Gaeshi.
---Increased damage taken penalty while casting decreased. 2x -> 1.5x

Berserker
--God Hand can only revive one life per Death Match round.
--God Hand can only revive one life before Berserker is required to revive by timer. Once he has revived by other means than God Hand he can revive from God Hand again.

True Assassin
--Combo is undergoing change. (To Be Confirmed.)
I like what I am reading.
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snorin

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PostSubject: Re: Fate Another III 1.0A Tentative Patch Log   Thu Mar 15, 2012 10:51 pm

Only Iskander be added?
I think it's rational.
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snorin

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PostSubject: Re: Fate Another III 1.0A Tentative Patch Log   Thu Mar 15, 2012 10:53 pm

uh..give up recoding?
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l46kok
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PostSubject: Re: Fate Another III 1.0A Tentative Patch Log   Fri Mar 16, 2012 6:08 am

snorin wrote:
uh..give up recoding?

After discussing the issue for a long time, we have determined that it is not feasible to go through the recoding just because of the time it would take.
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josph

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PostSubject: Re: Fate Another III 1.0A Tentative Patch Log   Fri Mar 16, 2012 3:17 pm

Milky Holmes wrote:
Quote :
--Full Heal pots and Anti-Magic Pots are now bound to the hero. (IE cannot be traded between allies.)

Caster/Caster (Gilles)
--Both Caster's Territory Creation now have a non resettable cooldown of 30 seconds.

Caster
--Sacrifice changed from invulnerable to damage reduction.
------Level 1-600 range - physical / magic damage is reduced by 30%.
------Level 2-700 range - physical / magic damage is reduced by 45%.
------Level 3-800 range - physical / magic damage is reduced by 60%.
------Level 4-900 range - physical / magic damage is reduced by 75%.
------Level 5-1000 range - physical / magic damage is reduced by 90%.
---*Note* Will no longer block debuff of stuns, does not reduce damage of Tsubame Gaeshi.
---Increased damage taken penalty while casting decreased. 2x -> 1.5x

Berserker
--God Hand can only revive one life per Death Match round.
--God Hand can only revive one life before Berserker is required to revive by timer. Once he has revived by other means than God Hand he can revive from God Hand again.

True Assassin
--Combo is undergoing change. (To Be Confirmed.)
I like what I am reading.

yeah, your the one that kept complaining of ta combo for being an instant kill move or instant fail move

now we just need the last instant kill move to get removed/redone(heartbreak)


Last edited by josph on Fri Mar 16, 2012 3:21 pm; edited 1 time in total
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frankiethefly



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PostSubject: Re: Fate Another III 1.0A Tentative Patch Log   Fri Mar 16, 2012 3:21 pm

You touch heartbreak and I break your neck!
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macgrady

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PostSubject: Re: Fate Another III 1.0A Tentative Patch Log   Sun Mar 18, 2012 3:56 am

frankiethefly wrote:
You touch heartbreak and I break your neck eradicate your existence!
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EternalDevote
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PostSubject: Re: Fate Another III 1.0A Tentative Patch Log   Thu Mar 22, 2012 8:27 pm

Updated with changes from today/yesterday.
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snorin

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PostSubject: Re: Fate Another III 1.0A Tentative Patch Log   Thu Mar 22, 2012 9:07 pm

Added a new mode, 'Holy Grail War'?

how to play the mode?Another way,what rules of the mode?
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EternalDevote
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PostSubject: Re: Fate Another III 1.0A Tentative Patch Log   Fri Mar 23, 2012 9:00 am

snorin wrote:
Added a new mode, 'Holy Grail War'?

how to play the mode?Another way,what rules of the mode?

http://l46kok.blogspot.com/2012/03/new-fateanother-mode-draft-oddball.html
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josph

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PostSubject: Re: Fate Another III 1.0A Tentative Patch Log   Fri Mar 23, 2012 2:50 pm

i got a question about archer,

In your projection attribute,
it says nowhere the mana increase on projections skill(i.e Gae Bolg, blade rain
etc.),
will this still be applied (+50 mana on all spells) and if so,
what level is the extra mana cost be applied on?

also, i believe kanshou and bakuya throw reduces cooldown when is archer in ubw, and reduces further by 1 second. this is removed,
right?
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PostSubject: Re: Fate Another III 1.0A Tentative Patch Log   Tue Apr 03, 2012 2:50 am

Updated patchlog
Things listed in this post are the changes.
Changes under the 'Edited Changes' are the old ones that they were changed from.


New Changes
Simple/Real
--Fixed bug where Gilles' Eye for Art attribute cost did not match what it actually said.
--Fixed bug where Dust Explosion could kills wards.

Edited Changes
Simple/Real
Territory Related
---Territory Explosion damage changed. Mana + 150. (Mana + 300 for upgraded.)

Removed Changes

Simple/Real

Berserker
--God Hand can only revive one life per Death Match round.
--God Hand can only revive one life inside Arena before Berserker is required to revive by timer. Once he has revived by other means than God Hand he can revive from God Hand again.

Saber
--Default damage increased. 34-42 -> 39-47.
--Agility per level increased. 1.3 -> 1.5.

Real Version

Berserker
--God Hand cost reduced. 20 -> 17.


Last edited by EternalDevote on Tue Apr 03, 2012 12:05 pm; edited 2 times in total
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Laruku



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PostSubject: Re: Fate Another III 1.0A Tentative Patch Log   Tue Apr 03, 2012 10:35 am

어벤져의 '분진폭발'로 워드를 부시는 현상을 수정하였습니다

Fixed where vengers dust explision killed the ward.

Wow so many noob bugs get ur shit together kok
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josph

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PostSubject: Re: Fate Another III 1.0A Tentative Patch Log   Tue Apr 03, 2012 7:01 pm

EternalDevote wrote:

Removed Changes

Simple/Real

Berserker
--God Hand can only revive one life per Death Match round.
--God
Hand can only revive one life inside Arena before Berserker is required
to revive by timer. Once he has revived by other means than God Hand he
can revive from God Hand again.

Saber
--Default damage increased. 34-42 -> 39-47.
--Agility per level increased. 1.3 -> 1.5.

Real Version

Berserker
--God Hand cost reduced. 20 -> 17.




D: poor saber oh and..... asia rejected nerfing godhand................................................................
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PostSubject: Re: Fate Another III 1.0A Tentative Patch Log   Wed Apr 04, 2012 4:54 am

kok ask that in Real version to change combo to R E by default for saber
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PostSubject: Re: Fate Another III 1.0A Tentative Patch Log   Tue Apr 17, 2012 4:33 am

Updated Patch Log changes -- Inside Spoiler due to length
Rest of the Korean text to be translated later.
Spoiler:
 


Last edited by EternalDevote on Tue Apr 17, 2012 4:49 pm; edited 4 times in total
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PostSubject: Re: Fate Another III 1.0A Tentative Patch Log   Tue Apr 17, 2012 6:12 am

Soo in the end f/a III is the same of f/a II now except that has iskander i see.....
Also let's force saber to go exca build when she is against z/c ! since she has a lot of builds already and meele buff is removed why we don't remove the chance to take knighthood first to.
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PostSubject: Re: Fate Another III 1.0A Tentative Patch Log   Mon Jun 04, 2012 12:15 am

Because of planned release 1.4L most of the planned changes in 1.0A are being added in 1.4L, except for mode selection, new servant and new sound pack.
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PostSubject: Re: Fate Another III 1.0A Tentative Patch Log   Mon Jul 09, 2012 10:51 am

Changes of 1.5A moved into F/A III 1.0A patch log. Added new and removed changes.
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PostSubject: Re: Fate Another III 1.0A Tentative Patch Log   Sat Jul 14, 2012 3:37 am

Updated patch log.
Spoiler:
 
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PostSubject: Re: Fate Another III 1.0A Tentative Patch Log   Tue Jul 17, 2012 4:19 am

Updated patch log.
Spoiler:
 
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PostSubject: Re: Fate Another III 1.0A Tentative Patch Log   Tue Jul 17, 2012 3:18 pm

Updated again.

Spoiler:
 
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