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 partial/tentative of translate the patchlog I version

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simodino

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PostSubject: partial/tentative of translate the patchlog I version   Thu Mar 01, 2012 10:33 am

Tentative Release
Fate / Another II Ver 1.4I patch log

System Changes
Real / Simple: Spells show their cooldown in the unit interface.

Bug Fixes
Real / Simple: Using ward teleport to escape the Ubw has been modified.
Real / Simple: The bug where Creature 125/150% additional bonus damage didn't apply is fixed.
Real / Simple: Removed the circle that showed you where Creature is summoned.
Real / Simple: Fixed the bug where you couldn't see hp bar/tooltips until the end of round after zc used blind.
Real / Simple: Fixed a bug where absorbe heal animation kept to stay on the map.
Real / Simple: Montezuma heal and dismantling of the deep reduction of redundant Gigabit phenomenon has been fixed.
Real / Simple: Bug where 'Mana transfer' fills the temple in a short time is fixed.
Real / Simple: Fixed a bug where zc wasn't detected while moving inside Creature.
Simple: Deer mwi Pharma's hongjangmi and mortality in de-skill effects hwangjangmi Fixed an invisible phenomenon.
Simple: Zero caster detection of the enemy while dead is fixed.

Balance Changes

Real / Simple Version

Zero Caster
- Spell animations are faster.
- Summon demons range changed from 700 to 200.
- Summon demons cooldown changed from 13 to 11 seconds.
- 'Mana transfer' got buffed now give 250/300/350/400/450/500 mana instead of 200/250/300/400/450.
- 'Pain' cooldown changed from 20 seconds to 15 seconds.
- Blind duration has been dropped from 5 seconds to 3 seconds.
- "Corpse Explosion" as a way of throwing the type used gubeojyeoneseo + H point of the range version introduced in the target body has been changed to an explosion.
-Heroes now lose 1% of their hp by default after they got hit by corpse explosion and with attribute they lose 2% of their max hp instead of 3%.
- Corpse Explosion cooldown changed from 16 to 22 seconds.
- The ms of the creature while integration changed from 250 to 300.
- The initial mana of the creature when is summoned changed from 500 to 800.
- The level of the Creature depends from Summon creature spell level.
- "Mental pollution" cooldown has been increased from 10 seconds to 45 seconds.


Simple Version
Zero caster
-Demons hp increased from 100/120/140/160/180 to 100/130/160/190/220hp
- Temple explosion cast time reduced from 1.5 to 1.0 seconds.
- Temple attribute cost reduced from 15 to 13.

Berserker (Lancelot)
- Fairy attribute when learned raise the mr from 5 to 10%.
- Fairy attribute stat requirement has been increased from 10 to 11.
- Basic health has raised from 1500 to 1600hp.
- Flames range increased from 100 to 150.

Item
- Owl cost changed from 600 to 300 gold.


Last edited by simodino on Thu Mar 01, 2012 10:53 am; edited 3 times in total
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l46kok
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PostSubject: Re: partial/tentative of translate the patchlog I version   Thu Mar 01, 2012 10:40 am

UH.. Kagu please fix the above translation its only about 15% correct
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Laruku



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PostSubject: Re: partial/tentative of translate the patchlog I version   Thu Mar 01, 2012 11:30 am

l46kok wrote:
UH.. Kagu please fix the above translation its only about 15% correct

His name is Simo what the fuck
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l46kok
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PostSubject: Re: partial/tentative of translate the patchlog I version   Thu Mar 01, 2012 12:08 pm

Laruku wrote:
l46kok wrote:
UH.. Kagu please fix the above translation its only about 15% correct

His name is Simo what the fuck

I know I was asking someone else who is capable of fixing the patchlog.

You can do it too if you are up for the task
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Milky Holmes

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PostSubject: Re: partial/tentative of translate the patchlog I version   Thu Mar 01, 2012 4:19 pm

Hey kok, you can read korean right? Actually, you're making this game, aren't you?
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l46kok
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PostSubject: Re: partial/tentative of translate the patchlog I version   Thu Mar 01, 2012 4:21 pm

Milky Holmes wrote:
Hey kok, you can read korean right? Actually, you're making this game, aren't you?

The patchlog written above is written by me but I simply do not have the time to spend time to write patchlog in both languages especially when its being continuously changed.

In fact, the above patchlog is now outdated.
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simodino

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PostSubject: Re: partial/tentative of translate the patchlog I version   Thu Mar 01, 2012 4:56 pm

madokaaa how to talk about milky holmes without you XD
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kyuyung

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PostSubject: Re: partial/tentative of translate the patchlog I version   Thu Mar 01, 2012 7:05 pm

there is nothing important to translate in my opinion

Spoiler:
 

but seriously, i have to do friends-school/clubs related things now-a-days, so i can improve in school. eternal can do it since he makes it into a nicer format and fairly accurate though.
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Milky Holmes

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PostSubject: Re: partial/tentative of translate the patchlog I version   Thu Mar 01, 2012 10:59 pm

simodino wrote:
madokaaa how to talk about milky holmes without you XD
Subbers are slow! This disappoints me.
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josph

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PostSubject: Re: partial/tentative of translate the patchlog I version   Fri Mar 02, 2012 9:11 am

lol the patch log looks like a all the stuff that simo want's in the map rather then what's going to be implemented.
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