Clan UFW

Warcraft 3 USEast Clan for Fate / Another
 
HomeCalendarFAQSearchMemberlistUsergroupsRegisterLog in

Share | 
 

 Fate / Another II Ver 1.4I

View previous topic View next topic Go down 
AuthorMessage
l46kok
Fate Another Developer


Posts : 1673
Join date : 2009-08-01
Age : 29
Location : Laramie

PostSubject: Fate / Another II Ver 1.4I   Thu Mar 01, 2012 10:02 am

Released March 5th, 2012
Fate / Another II Ver 1.4I Patch Log

Version 1.4 Final Patch.

System Changes
  • Real/Simple: Implemented a new UI for displaying all cooldowns.

Bug Fixes
  • Real/Simple: Fixed an exploit where Zero Caster can use Ward Teleportation to escape UBW.
  • Real/Simple: Fixed an issue where 125/150% extra damage was not being applied to Demonic Creature of the Ocean Depths
  • Real/Simple: Fixed an issue with Nebulous call not inflicting any damage on the enemies.
  • Real/Simple: Fixed an issue with Zero Caster's Upgrade Territory attribute causing Nebulous call to disappear.
  • Real/Simple: Fixed an issue with Blind causing the HP bars to be dislocated from the targeted player's screen.
  • Real/Simple: Fixed an issue with Life Drain where the drain animation is not erased from the map.
  • Real/Simple: Fixed an issue with Reconstruct and Disintegrate being the same hotkey.
  • Real/Simple: Fixed an exploit with Zero Caster's mana transfer causing the territory to have full mana in a short time.
  • Real/Simple: Fixed an issue with Integration causing the Servant Detection mechanism to be completely off.
    Simple: Fixed an issue with Zero Lancer's Gae Dearg and Gae Buidhe effects not appearing.
  • Simple: Fixed an issue where Zero Caster could detect the presence of servants even after death.
  • Real: Fixed an issue with Selfish causing Rho Aias to be cancelled (NOTE: THIS IS A LEGACY FIX.)
Balance Changes
Real/Simple Version


  • Zero Caster (Gilles de Raise)

    (Model Animation)
    - Zero Caster's cast point time has been lowered (Spells are not delayed from the animation of the model)

    (Demon Related)
    - Birth Demon's cooldown has been decreased from 13 to 11.

    (Prelati's Spellbook Related)
    - Increased the amount of mana trasnferred from the skill Mana Transfer from 200/250/300/350/400 to 250/300/350/400/450
    - Cooldown of pain has been decreased from 20 to 15 seconds.
    - Duration of Selfish has been decreased from 5 to 3.
    - Increased the cooldown of Mana Regeneration from 30 seconds to 45 seconds.
    - Changed the casting type of Mana Regeneration from channeling to instant. The granted amount of mana are 100/200/300/400/500.

    (Corpse Explosion)
    - On top of its current ability, Corpse Explosion now throws a projectile at the targeted location which deals current damage of Corpse Explosion + 250.
    - The default DOT has been removed from Corpse Explosion. Decreased the DOT percentage when corruption is learned from 3% to 2%.
    - Increased the cooldown of Corpse Explosion from 16 to 22 seconds.
    - Attribute Improve Demonic Creature of the Ocean Depths grants 400 extra summon damage instead of 200.

    (Demonic Creature of the Ocean Depths related)
    - Increased the movement speed gain from Integration from 250 to 300
    - Increased the initial mana pool of Demonic Creature from 500 to 800
    - Demonic Creature's level now scales with Zero Caster's level (Max Level 9)

    (Mental Pollution)
    - Mental Pollution's cooldown has been increased from 10 to 30 seconds.

    (Prelati Spellbook Mana Regeneration Stat)
    - Learning the stat gives +2 mana regeneration on Prelati's Spellbook mana pool.

Simple Version

  • Zero Caster (Gilles de Rais)
    - Increased the HP of Demons from 100/120/140/160/180 to 100/130/160/190/220.
    - Decreased the cast time of Territory Explosion from 1.5 to 1.0 seconds.
    - Decreased the required stat points of Upgrade Territory from 15 to 13.
    - Added a default movement speed of 220 to the Demonic Creature of the Ocean Depths.

  • Saber
    - Decreased the required stat points of Charisma from 13 to 9.
    - Decreased the required stat points of Knighthood from 19 to 17.


  • Berserker
    - Decreased the required stat points of God Hand from 20 to 17.
    - Decreased the required stat points of Resurrection from 17 to 16.


  • Berserker (Lancelot) 
    - Attribute Protection of the Fairies increases the magic resistance of Lancelot from 5% to 10%.
    - Increased the required stat points of Protection of the Fairies from 10 to 11.
    - Base HP increased from 1500 to 1600.
    - Melee range increased from 100 to 150.


  • Item
    - Decreased the cost of Familiar from 600 to 300.
    - Increased the Sentry Ward ability from Familiar from 1000 to 1200.
    - Decreased the cost of Spirit Link from 1500 to 1300.
    - Decreased the cost of Speed Gem from 400 to 300.


  • Income (Stat)
    - Increased the amount of gold gained periodically from 2 to 3

Real Version

  • Archer
    - Additional damage appended on UBW blades from Projection attribute has been decreased from 15 to 10

  • Zero Caster
    - Casting range of Demon has been reduced from 700 to 300.



Last edited by l46kok on Wed Mar 07, 2012 12:06 am; edited 3 times in total
Back to top Go down
View user profile http://clanufw.darkbb.com
l46kok
Fate Another Developer


Posts : 1673
Join date : 2009-08-01
Age : 29
Location : Laramie

PostSubject: Re: Fate / Another II Ver 1.4I   Fri Mar 02, 2012 12:37 pm

Back to top Go down
View user profile http://clanufw.darkbb.com
 
Fate / Another II Ver 1.4I
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» A Stroke of Fate: Operation Valkyrie
» The Treasures of Mystery Island 2: The Gates of Fate (FROG)
» Castlevania: Lords of Shadow: Mirror of Fate: Noun of Abstract Noun
» Black Viper: Sophia's Fate
» Mystery Case Files 10: Fate's Carnival

Permissions in this forum:You cannot reply to topics in this forum
Clan UFW :: Fate / Another III :: Patch Log / Updates-
Jump to: