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 Few suggestions

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simodino

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Posts : 303
Join date : 2010-03-01

PostSubject: Few suggestions   Fri Feb 24, 2012 3:15 am

Topic:Reduction of creature cast time
Description:Since new version the creature seems to weak for now since lost meele and is hard to use the combo.The goal of new creature also is do more damage when summoned but now has like 2.5 cast time that somehow kill the purpose since people when see Summon circle can ran away without too much problems;imo the cast time should be reduced to 1.5/75 sec.

Topic:Make a command to choose Bgm
Description:Just have a command to set the bgm that the player want hear.
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EternalDevote
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Join date : 2010-04-04
Age : 25
Location : New Canada that's in the sky above old Canada

PostSubject: Re: Few suggestions   Fri Feb 24, 2012 11:05 am

Main issue isn't really the cast time, but how long even after the creature is summoned it takes to get mana to use the combo. Maybe having the creature spawning with 300-600 mana at spawn would make it easier to use combo faster.

Right now it's sort've something you can only use outside UBW or you have to use castle to teleport it near anyone but everyone instantly runs away because no one wants to get hit by castle explosion. It's one of those combos that is harder to use than trying to do face max ee.

Also here's a thought, since creature can't attack anymore it'd be good to probably give the attribute to buff the creature to add 50 ms to the creature since it can only move while integrated.
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simodino

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PostSubject: Re: Few suggestions   Fri Feb 24, 2012 12:38 pm

mm maybe give more mana reg and ms help yes but do damage with creep summon is hard too imo o.o.
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EternalDevote
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PostSubject: Re: Few suggestions   Fri Feb 24, 2012 1:11 pm

simodino wrote:
mm maybe give more mana reg and ms help yes but do damage with creep summon is hard too imo o.o.

You realize you're able to use summon then go over use blink c s and summon castle along side it and they can't escape?
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