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 Re-Organize all the positions for CTF mode.

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rainz89



Posts : 6
Join date : 2012-01-14

PostSubject: Re-Organize all the positions for CTF mode.   Sun Jan 15, 2012 4:37 am

I was thinking that for CTF, the spawning area and the flag position for both team is not really equal and most of the time the right team would have difficulty defend their flag since their flag position is wide open while the other team's having narrow path which easier to lookout for enemies.

I captured some screenies of my areas for the positioning of spawn points for the left side, and both flag and beacon re-positioned areas...

I suggested that the beacon of each team place on top of their spawning point. And for the team flag, will be placing below the team spawning point.

"Two possible area for left team spawn / re-spawn point"

http://imageshack.us/photo/my-images/268/77108831.png

&

http://imageshack.us/photo/my-images/696/50034567.png/

The reason of repositioning this is that to left the left team have more balance position similar to the right team, and the distance for both team is about 0.5 second difference instead of 2 second difference toward the bridge.
having reposition the beacon and flag, it is recommend for both teams having a little curve or straight route toward the flag or beacon.



Left Team Beacon and Flag Position
-Beacon
http://imageshack.us/photo/my-images/337/68167058.png/

-Flag
http://imageshack.us/photo/my-images/853/84964672.png/

and Right Team Beacon and Flag Position
-Beacon
http://imageshack.us/photo/my-images/843/82919743.png/

-Flag
http://imageshack.us/photo/my-images/717/46656853.png/



I've calculated the time to travel from a flag position to beacon, it takes about 35 to 36 second with True Assassin without any speed boost from one point to another for both sides, so it's actually kinda equal for both now.

And the time to travel to the beacon zone or flag zone from the spawning point for both team is almost the same, it's making the game more challenging and having more new strategics compare to the current CTF mode.
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EternalDevote
Fate/Another Official Tester
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Join date : 2010-04-04
Age : 25
Location : New Canada that's in the sky above old Canada

PostSubject: Re: Re-Organize all the positions for CTF mode.   Sun Jan 15, 2012 11:27 am

The problem is you're comparing the flags to the bridge, which is NOT the center of the map. The only thing the bridge is, is a valuable strategic point.

But yes the terrain is really bad for both sides for a CTF game
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l46kok
Fate Another Developer


Posts : 1673
Join date : 2009-08-01
Age : 29
Location : Laramie

PostSubject: Re: Re-Organize all the positions for CTF mode.   Sun Jan 15, 2012 12:26 pm

EternalDevote wrote:
The problem is you're comparing the flags to the bridge, which is NOT the center of the map. The only thing the bridge is, is a valuable strategic point.

But yes the terrain is really bad for both sides for a CTF game

He beat me to the post.

But the observation in the OP is not too off either. There definitely is an imbalance between the two starting locations.

Thanks for the feedback. I will look into this.
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rainz89



Posts : 6
Join date : 2012-01-14

PostSubject: L   Sun Jan 15, 2012 5:51 pm

Actually. Have compared everyplaces in the map to find a suitable location for these, the reason I place It more frot is to balance out the distance between two teams regards of the flag and beacon, and considering the respawn time and the flag return time, it's more or less balance, since this is not a fps game the flag return time shouldn't be so long but able to recover with skills involve, and since ctf is a team based game, having a person keep holding a flag, dies and respawn in front of the flag and pick it up again before it returns is like kind of ridiculous.
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Re-Organize all the positions for CTF mode.
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