mediafire.com download.php?p3t14gryx4agprcConclude.
-ZC's Mana Book only actives after 10 second or so.
-There's no 20 stat point in the starting game.
-Very one sided when the team selection is fail.
-Ward stock obviously not enough.
-Lancelot's Aroundight might need to be nerf in CTF, his almost untouchable in the first few rounds with lv 5 Aroundight with flag.
-There's a bug which triggers round ends (wins) in the start of the game.
There's more but you'll watch yourself.
And I also think that, placing a tower on top of the flag might also be one of the key to protect the flag I guess, since everyone starts with lv 12, the tower can be destroy very quickly. But it might not be very fair if only one of the team have a caster or both caster in the same team. (uber 2 tower blockage)
Might as well set something that when the player took the flag, he/she is given a fix movement speed to prevent easy winning.... like as slow as Gilga without speed gem or speed stat boost.
The return timer for the flag is still quite alot for 20 second, players who died with the flag on the beacon can be revive and take the flag back within 20 second for whose level lower then 18. set it for 10 or 12 or 14 seconds might be better.
(example, Saber who took the flag waiting at the beacon for their team to kill the opponent player who took their flag, Dies to Gilga's surprise Max ea, drop the flag on beacon, gilga standing there wait for it to return, saber revive within 20 second and take the flag > kill off gilga)