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 Fate / Another II Jack the Ripper (Apocrypha Assassin)

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Arthuria

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PostSubject: Fate / Another II Jack the Ripper (Apocrypha Assassin)    Wed Dec 14, 2011 5:47 am



Assassin
Main Attribute : Agility

Main Status

True Name: Jack the Ripper
Class : Assassin
Servant Information : The perpetrator of a series of bizarre murders in 19th Century England
Strength : ?
Endurance : ?
Agility : ?
Mana : ?
Noble Phantasm : D


Attack Type : Dagger
Damage : 40 - 50
HP : 600
HP Regen : 5 per second
Mana : 1200
Mana Regen : 5.5 per second
Armor Type : DAYUM BITCH! WHAT ARMOR!?
Armor : -10
Magic Resistance : Low (5%)
Movement Speed : 420
Attack Rate : .8
Critical Strike : 20%
Evasion : 15%
Sight(Day) : 600
Sight(Night) : 1500

Max Strength is 30


Strength: +0.5
Agility: +1.6
Intelligence: +1.2

Support Skills

Presence Concealment A+
Permanent Invisibility.
Mana : Passive
Skill Type : CharismaPeon cowardry.
Skill Description : By completely suppressing her presence, it becomes nearly impossible to be detected. However, the rank in Presence Concealment falls greatly when making preparations to attack. Any spells or attack will break stealth. Fade time is 10 seconds.


Main Skills

Maria the Ripper
Four knives of Rank D, The noble phantasms of Jack the Ripper.

Skill Type : Anti-Unit Noble Phantasm
Skill Description : A spellbook containing the four knives that Jack the Ripper possess, each knife gives and buff and only two buffs can be active at the same time.
Magic Type : Arsenal

*List of Spells in Jack the Ripper's Spellbook

Maria the Ripper I
A knife that slows the victim.
Mana: 200
Duration: Inf
Cooldown: 0

※Growth per Level
Level 1 - Slows the target by 3% for 3 seconds.
Level 2 - Slows the target by 4% for 4 seconds.
Level 3 - Slows the target by 5% for 5 seconds.
Level 4 - Slows the target by 6% for 6 seconds.
Level 5 - Slows the target by 10% for 6 seconds.

Maria the Ripper II
A knife that poisons the victim.
Mana: 200
Duration: Inf
Cooldown: 0

※Growth per Level
Level 1 - Poisons the target dealing 5 damage person for 5 seconds.
Level 2 - Poisons the target dealing 10 damage person for 5 seconds.
Level 3 - Poisons the target dealing 15 damage person for 5 seconds.
Level 4 - Poisons the target dealing 20 damage person for 5 seconds.
Level 5 - Poisons the target dealing 10 damage person for 5 seconds. STACKS

Maria the Ripper III
A knife that mana burns the victim.
Mana: 200
Duration: Inf
Cooldown: 0

※Growth per Level
Level 1 - Mana burns the target for 10 mana and deals amount of mana burned as damage.
Level 2 - Mana burns the target for 15 mana and deals amount of mana burned as damage.
Level 3 - Mana burns the target for 20 mana and deals amount of mana burned as damage.
Level 4 - Mana burns the target for 25 mana and deals amount of mana burned as damage.
Level 5 - Mana burns the target for 30 mana and deals amount of mana burned as damage.

Maria the Ripper IV
A knife that augments the user.
Mana: 200
Duration: Inf
Cooldown: 0

※Growth per Level
Level 1 - Armor +5, Attack Speed +5%, Movement Speed +5%, Hp Regen +1, Mp Regen +1.
Level 2 - Armor +10, Attack Speed +5%, Movement Speed +5%, Hp Regen +1, Mp Regen +1.
Level 3 - Armor +15, Attack Speed +30%, Movement Speed +5%, Hp Regen +1, Mp Regen +1.
Level 4 - Armor +15, Attack Speed +30%, Movement Speed +30%, Hp Regen +1, Mp Regen +1.
Level 5 - Armor +15, Attack Speed +30%, Movement Speed +30%, Hp Regen +10, Mp Regen +10.

The Mist: Darkness Mist Capital
A Bounded Field Noble Phantasm that stretches a bounded field of mist. Since the sense of direction is lost because of the mist, it becomes necessary employ either some sort of Magecraft or the Skill Instinct with B Rank or higher to escape. Disables item use but does not silence. Does not break invisibility

Mana : 400
Cooldown : 25 seconds
Range : 600
Area of Effect : 400/600
Cast-Time : Instant
Skill Type : Anti-Army Noble Phantasm
Skill Description : Cloud of fog that blinds, reduces vision range, and slows everything within. Disables item use and does not break invisibility.

Level 1 - Blinds, reduces vision to 300, slow by 10%
Level 2 - Blinds, reduces vision to 300, slow by 20%
Level 3 - Blinds, reduces vision to 300, slow by 30%
Level 4 - Blinds, reduces vision to 300, slow by 40%
Level 5 - Blinds, reduces vision to 300, slow by 50%

Surgical Procedure
It is possible to provide treatment to Master and oneself by using a bloodstained surgical knife. By appearance no guarantees can be made, but she manages somehow. Even with techniques from 120 years ago, it is a little better thanks to the addition of magical power.

Mana : 400
Cooldown : 18 Seconds
Range : 200
Cast Time : 3 Second
Target: Single-Target
Skill Type : Last Resort
Skill Description : Heals the target but has a chance to fail. State the nature of your medical emergency.

Level 1 - Heals the target by 300 hp
Level 2 - Heals the target by 400 hp
Level 3 - Heals the target by 500 hp
Level 4 - Heals the target by 600 hp
Level 5 - Heals the target by 700 hp

Malpractice
The victims of Jack the Ripper were killed in ways that would require anatomic knowledge, such as the surgical removal of specific internal organs.

Mana : 600
Cooldown : 30 Seconds
Range : 200
Cast Time : 1 Second
Target: Single-Target
Skill Type : Impending loss of medical degree.
Skill Description : Eviscerates the target and reduces all heals on the target. Does not apply to seals.

Level 1 - Deals 300 damage, 1 sec stun, 50% healing reduction.
Level 2 - Deals 400 damage, 1 sec stun, 50% healing reduction.
Level 3 - Deals 500 damage, 1 sec stun, 50% healing reduction.
Level 4 - Deals 600 damage, 1 sec stun, 50% healing reduction.
Level 5 - Deals 700 damage, 1 sec stun, 50% healing reduction.

Maria the Ripper: The Holy Mother of Dismemberment
Usually they are four knifes of D Rank, but when the conditions are put together, the grudge of "the 80000 children told to exist in the slums of London at the time, which were cast away by prostitutes for the sake of their life-style and who couldn't even become prostitutes themselves" is added up and a brutal effect is displayed..

Mana : 800
Cooldown : 50 Seconds
Range : 600
Cast Time : 3 Seconds
Target : Single-Target
Damage Type : Pure
Skill Type : Anti-Unit Noble Phantasm
Skill Descriptions : Deals damage based on 3 conditions. 1: It is night-time. 2: The target is a female. 3: Target is inside The Mist: Darkness Mist Capital.

Level 1 - 100 + (Nighttime : 200) + (Female Target : 300) + (Inside The Mist: Darkness Mist Capital : 200)
Level 2 - 200 + (Nighttime : 300) + (Female Target : 400) + (Inside The Mist: Darkness Mist Capital : 300)
Level 3 - 300 + (Nighttime : 400) + (Female Target : 500) + (Inside The Mist: Darkness Mist Capital : 400)
Level 4 - 400 + (Nighttime : 500) + (Female Target : 600) + (Inside The Mist: Darkness Mist Capital : 500)
Level 5 - 500 + (Nighttime : 600) + (Female Target : 700) + (Inside The Mist: Darkness Mist Capital : 600)

Combo

Maria the Ripper: The Holy Mother of Dismemberment
By using this Noble Phantasm when all conditions are in place, it will unarguably expel out the contents of the target's body and turn her into a dismembered body.

Cooldown : 300 Seconds
Skill Classification : Anti-Army Noble Phantasm
Skill Description : Instantly kills the target if all 3 conditions are met. Cannot be blocked by avalon or ams. Must have the attribute obtained.

Servant Attributes

Murderer of the Misty Night
Automatically scores a critical strike upon the first hit breaking out of invisibility with a melee attack. If it is daytime, only 50% chance to deal a critical hit.
Required Stat Points : 15

Mental Pollution
Reduces a single magic damage by 50%, then 40%,30%,20%,10% and then resets after death.
Required Stat Points : 14

Caduceus Reactor Surgical Procedure
Further regenerates the health of the target of Surgical Procedure by 500 health over 10 seconds
Required Stat Points : 10

Maria the Ripper: The Holy Mother of Dismemberment
Allows the use of combo
Required Stat Points : 19
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EternalDevote
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PostSubject: Re: Fate / Another II Jack the Ripper (Apocrypha Assassin)    Wed Dec 14, 2011 7:52 am

no ._.
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Arthuria

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PostSubject: Re: Fate / Another II Jack the Ripper (Apocrypha Assassin)    Wed Dec 14, 2011 8:35 am

why notttt? D: D: D: D: D:
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PostSubject: Re: Fate / Another II Jack the Ripper (Apocrypha Assassin)    Wed Dec 14, 2011 10:10 am

needs more tamamo no mae for the fluffy tail

Jack is kewl tho
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PostSubject: Re: Fate / Another II Jack the Ripper (Apocrypha Assassin)    Wed Dec 14, 2011 11:01 am

I like this concept.
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PostSubject: Re: Fate / Another II Jack the Ripper (Apocrypha Assassin)    Wed Dec 14, 2011 12:52 pm

no ._.
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josph

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PostSubject: Re: Fate / Another II Jack the Ripper (Apocrypha Assassin)    Wed Dec 14, 2011 2:20 pm

uh, i think we have problems adding the fate/zero and fate/extra servants as it is........

wrong time to post a new servant..
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Zero

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PostSubject: Re: Fate / Another II Jack the Ripper (Apocrypha Assassin)    Wed Dec 14, 2011 10:13 pm

l46kok wrote:
no ._.

_________________
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PostSubject: Re: Fate / Another II Jack the Ripper (Apocrypha Assassin)    Wed Dec 14, 2011 11:24 pm

Imaginative
But too much joke
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PostSubject: Re: Fate / Another II Jack the Ripper (Apocrypha Assassin)    Wed Dec 14, 2011 11:24 pm

Imaginative
But too much joke
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PostSubject: Re: Fate / Another II Jack the Ripper (Apocrypha Assassin)    Thu Dec 15, 2011 8:19 am

While this is dam funny and well thought out. For starters there are no tentacles so I can not approve. On a side not we all know kok hates assassin already -.- gl trying to get a 2nd one
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PostSubject: Re: Fate / Another II Jack the Ripper (Apocrypha Assassin)    Thu Dec 15, 2011 10:24 am

why not ? XD
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PostSubject: Re: Fate / Another II Jack the Ripper (Apocrypha Assassin)    Mon Dec 26, 2011 6:12 pm

In case anyone cares, first chapter translation. It's fairly short.

http://forums.nrvnqsr.com/showthread.php/1451-Fate-Apocrypha
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josph

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PostSubject: Re: Fate / Another II Jack the Ripper (Apocrypha Assassin)    Mon Dec 26, 2011 8:11 pm

kok doesn't hate assassins, he play's fa and zl too though i don't think he wants to do extra coding for this servant (call it be being lazy) +there's lack of creativity on this hero/visual support of skills
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Arthuria

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PostSubject: Re: Fate / Another II Jack the Ripper (Apocrypha Assassin)    Mon Dec 26, 2011 8:53 pm

josph wrote:
kok doesn't hate assassins, he play's fa and zl too though i don't think he wants to do extra coding for this servant (call it be being lazy) +there's lack of creativity on this hero/visual support of skills

how to give visual support when there are none to give? this was limited to a single wiki section of a page, dont give me lack of creativity fag
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PostSubject: Re: Fate / Another II Jack the Ripper (Apocrypha Assassin)    Mon Dec 26, 2011 9:13 pm

that's my point, how to do a graphic effect representing a noble phantasm without an image? so what, kok will imagine it ?

lack of creative i was referring to the combo and R

so we have ta combo and a sexist night tg or something?

Mental pollution attribute ? zero caster much?

also i don't think there is 1 SERVANT in f/a incapable of doing their combo without a requirement besides stats (i.e attribute)


also Hp:600 s+ex=instant kill yes? or c+ex?
a more paper hero than avenger who is said to be weaker than any servant
Endurance ranking must be like F-
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PostSubject: Re: Fate / Another II Jack the Ripper (Apocrypha Assassin)    Tue Dec 27, 2011 8:32 am

Imo isn't so bad.
Only thing is the combo that require an attribute maybe you can do that without it instead of istant kill the victim get 60% of his max hp as damage + R level * 20 damage per sec for 5 sec of bleeding (that is also work for male char).
Also is so paper cause perma invisibility skill and high ms.
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PostSubject: Re: Fate / Another II Jack the Ripper (Apocrypha Assassin)    Tue Dec 27, 2011 9:40 am

josph wrote:
Mental pollution attribute ? zero caster much?

You do realize mental pollution is a general skill like charisma or mad enhancement? The skill itself isn't actually locked to zero caster (although it'd probably be hard to find many heroic spirits that have it).
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josph

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PostSubject: Re: Fate / Another II Jack the Ripper (Apocrypha Assassin)    Tue Dec 27, 2011 11:41 am

simodino wrote:
Imo isn't so bad.
Only thing is the combo that require an attribute maybe you can do that without
it instead of istant kill the victim get 60% of his max hp as damage + R level
* 20 damage per sec for 5 sec of bleeding (that is also work for male char).
Also is so paper cause perma invisibility skill and high ms.


Wrong, it’s worse than just getting attribute


This goes into the detail of balance which I didn’t indent
to talk about but this hero would be mega ignored as a sin in sp and probably
in regular games too.


First of all: the main function of the hero is R which has 3
requirements seen here


Arthuria wrote:


Maria the Ripper: The Holy
Mother of Dismemberment

Usually they are four knifes of D
Rank, but when the conditions are put together, the grudge of "the 80000
children told to exist in the slums of London at the time, which were cast away
by prostitutes for the sake of their life-style and who couldn't even become
prostitutes themselves" is added up and a brutal effect is displayed..


Mana : 800
Cooldown : 50 Seconds
Range : 600
Cast Time : 3 Seconds
Target : Single-Target
Damage Type : Pure
Skill Type : Anti-Unit Noble Phantasm
Skill Descriptions : Deals damage based on 3 conditions. 1: It is night-time. 2: The
target is a female
. 3: Target is inside The
Mist: Darkness Mist Capital.


Level 1 - 100 + (Nighttime :
200) + (Female Target : 300) + (Inside The Mist: Darkness Mist Capital : 200)
Level 2 - 200 + (Nighttime :
300) + (Female Target : 400) + (Inside The Mist: Darkness Mist Capital : 300)
Level 3 - 300 + (Nighttime :
400) + (Female Target : 500) + (Inside The Mist: Darkness Mist Capital : 400)
Level 4 - 400 + (Nighttime :
500) + (Female Target : 600) + (Inside The Mist: Darkness Mist Capital : 500)
Level 5 - 500 + (Nighttime :
600) + (Female Target : 700) + (Inside The Mist: Darkness Mist Capital : 600)

Combo

Maria the Ripper: The
Holy Mother of Dismemberment

By using this Noble Phantasm when
all conditions are in place, it will unarguably expel out the contents of the
target's body and turn her into a dismembered body.


Cooldown : 300 Seconds
Skill Classification : Anti-Army Noble Phantasm
Skill Description : Instantly kills the target if all 3
conditions are met
. Cannot be blocked by avalon or ams. Must have the
attribute obtained.




All that goes to say is IF THERE ARE NO FEMALE HERO ON THE
ENEMY TEAM, THIS HERO IS JUNK…. You can’t use COMBO NOR R, your main form of offense
gone because of a small element of the game.


2) This hero also has
the night condition for using R meaning ½ of the game, you aren’t useful as an
assassin to your team


Even avenger and ta (currently only night abuse heros) can
still kill during the day or serve some purpose


3) Nothing more interesting than having the best or one of
the best disables coming from an assassin servant


Arthuria wrote:


The Mist: Darkness Mist
Capital

A Bounded Field Noble Phantasm that
stretches a bounded field of mist. Since the sense of direction is lost because
of the mist, it becomes necessary employ either some sort of Magecraft or the
Skill Instinct with B Rank or higher to escape. Disables item use but does not
silence. Does not break invisibility


Mana : 400
Cooldown : 25 seconds
Range : 600
Area of Effect : 400/600
Cast-Time : Instant
Skill Type : Anti-Army Noble Phantasm
Skill Description : Cloud of fog that blinds, reduces vision range, and slows
everything within. Disables item use and does
not break invisibility.

Level 1 - Blinds, reduces
vision to 300, slow by 10%
Level 2 - Blinds, reduces
vision to 300, slow by 20%
Level 3 - Blinds, reduces
vision to 300, slow by 30%
Level 4 - Blinds, reduces
vision to 300, slow by 40%
Level 5 - Blinds, reduces
vision to 300, slow by 50%

[


This thing
u can disable entire team literally ………
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Arthuria

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PostSubject: Re: Fate / Another II Jack the Ripper (Apocrypha Assassin)    Tue Dec 27, 2011 7:12 pm

josph, why're you even making this arguement? you're making a fool of yourself.

First of all, this is pretty much a joke, everyone already realizes that the odds of this character ever being added is close to none. This was mainly created to show everyone the nasu's interpretation of Jack the Ripper. But since you wanted to talk about meta game i guess we can.

Second, Maria the Ripper is not entirely useless at night, nor if entire enemy team is male. If you read the skill description, you'd know that even if its daytime, if target is female, it can still deal 1100/1800 damage. Worst case is that the enemy team is entirely male and its daytime. In that case, this means enemy team has no sabers, no riders, no caster. Which brings me to my next point.

Third, Because getting any female characters against Jack would be risky, it'd be a good counterpick in sp against teams who pick such females.

josph wrote:
also i don't think there is 1 SERVANT in f/a incapable of doing their combo without a requirement besides stats (i.e attribute)

I'm sorry, did all new heroes now require to be copy pasted from the original? I don't understand why this is even a valid point. Whats wrong with some change?

josph wrote:
how to do a graphic effect representing a noble phantasm without an image? so what, kok will imagine it ?

josph, are you sure YOU aren't the one with a lack of creativity? Please tell me, just HOW MUCH "graphic effect" does fa have? or say ta? most of it is just different wc3 effects modded to look different. As for Jack, her Q wont need much effect. W can just be a standard fog animation. E can be just heal. R isnt like zabinya where it needs a traveling effect. It's instand. Just make a pudge death animation on the target.

Fourth, you CAN play her spell if you want to. But she'll be most likely better as a melee hero.

Fifth.
josph wrote:
also Hp:600 s+ex=instant kill yes? or c+ex?
a more paper hero than avenger who is said to be weaker than any servant

You don't think EVERYTHING in the game is canon do you? Some balancing changes must be made. Such is the 600 hp. Also, you forget Jack has mist.

Lastly, don't you remember when people first saw zc's spells? Everyone thought it was overpowered or unbalanced. THATS WHY WE FUCKING BETA TEST THEM. You don't think something like the mist would be easy to change or fix?
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PostSubject: Re: Fate / Another II Jack the Ripper (Apocrypha Assassin)    Tue Dec 27, 2011 8:28 pm

Yet zc still got released more imba than any hero in the game, showing how good your beta test really did lolol
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PostSubject: Re: Fate / Another II Jack the Ripper (Apocrypha Assassin)    Tue Dec 27, 2011 10:38 pm

Arthuria wrote:
josph, why're you even making
this arguement? you're making a fool of yourself.

First of all, this is pretty much a joke, everyone already realizes that the
odds of this character ever being added is close to none. This was mainly
created to show everyone the nasu's interpretation of Jack the Ripper. But
since you wanted to talk about meta game i guess we can.



l46kok wrote:
no ._.


Thanks for the info captain obvious


You only had to read the 4th comment to know if
the character would be made or not so yes it’s obviously a joke now.


josph wrote:

This goes into the detail of balance which I didn’t indent
to talk about but this hero would be mega ignored as a sin in sp and probably
in regular games too.


This sentence says exactly says everything on what the
entire top post was about (one way of looking at it) since your completely
against it, we can look at it in another way.


All heros in f/a so far have a role and purpose in the game
and I was stating that this hero would have no purpose in the game if added
since 3 others sins are far superior. Fa being the best seal manager hero
surpasses those of jack and fa has clone melee arguably one of the best if
clones are not killed in the process


ZL being far superior
in melee and having a move capable of doing 1750 damage with few conditions while
jack will do 1100 (equal to gae dearg minus 50 damage difference on worst case scenario).
Playing her melee is pointless as u could pick zl and have 2x/3x/4x better
melee. He’d also be the best counter to jack seeing as u can’t even survive gae
dearg let alone dual spear.


If you wanted a instant kill move to create uneven number of
people alive in team death match, you’d definitely pick ta for that job. It’s
already argued that wards are considerable counter to ta making him inefficient
though Jack walking on ward is already a sure death for her. TA is probably
most annoying and tankiest sin of them all so thus doesn’t suffer as much of penality.
Although jack combo is doable during day and night, she has huge chance of
dying in the process creating no gain in dm as ta combo is almost always a
kill.


All I basically point out for the 600 hp jack was that her survival
skills are SUPER BAD, and I’d think you completely agree on that. 10 second
fade time for presence concealment is 10 seconds for you to kill jack is
shitload of time for her to die.


Though I only mentioned the DM aspect of it, Arena would
probably be even worse considering that she has 0 aoe dmg skill to farm creating
a huge level disparity early game for her.


Anyhow this is “another way” of looking at why jack is
completely useless and unfavourable sp pick among the other sin though u can
argue if you wish. Not to say that everything about Jack the ripper is written
in stone as there’s always room for change on every hero.






josph wrote:
how to do a graphic effect representing a noble
phantasm without an image? so what, kok will imagine it ?

Arthuria wrote:

josph, are you sure YOU aren't the one with a lack of creativity? Please tell
me, just HOW MUCH "graphic effect" does fa have? or say ta? most of
it is just different wc3 effects modded to look different. As for Jack, her Q
wont need much effect. W can just be a standard fog animation. E can be just
heal. R isnt like zabinya where it needs a traveling effect. It's instand. Just
make a pudge death animation on the target.


One of the reasons we play anime games is to get away from
WC3 effects. It’s probably same reason why you would play WOL over playing dota
because you prefer anime more than wc3 heros. Though to bring quality to a
game, its best prefer to have visual before trying to create a skill. This is
fully my opinion and if you don’t agree with it, I’m completely fine with it.


My bad I wasn’t read carefully earlier about the R being
influence by 3 things rather being unable to use the skill,
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PostSubject: Re: Fate / Another II Jack the Ripper (Apocrypha Assassin)    Tue Dec 27, 2011 11:28 pm

josph wrote:
One of the reasons we play anime games is to get away from
WC3 effects. It’s probably same reason why you would play WOL over playing dota
because you prefer anime more than wc3 heros. Though to bring quality to a
game, its best prefer to have visual before trying to create a skill. This is
fully my opinion and if you don’t agree with it, I’m completely fine with it.

but josph, i cant say for sure if the animation would be different than how i imagined it, but according to the np descriptions, wc3 animations gives a pretty good depiction of how its worded.

also, poor survivability was intended as i imaged this character to be a high risk high profit character. of course things can be changed if jack just gets face raped each round. i mainly wanted her to feel like ta with paranoia of not having wards.

i like the concept of the combo, ta's combo has a chance to kill himself, max ea can be ams'd, gae bolg proc only had 35%. the limitations of Jack's combo feels necessary in order for it to be nerfed.

i also remembered that i wanted to give her a improved invis attribute, reduce fade time or something.

Jack's melee will of course not be the highest, but it will be the most annoying. If she has debuff daggers on plus mist, escaping from her wont be so easy as kiting other melees.

Well since this is a concept, not much to be argueing about meta-game, ZC probably requires more focus on balance right now.
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Yden

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PostSubject: Re: Fate / Another II Jack the Ripper (Apocrypha Assassin)    Wed Dec 28, 2011 7:53 am

EternalDevote wrote:
Yet zc still got released more imba than any hero in the game, showing how good your beta test really did lolol

Obviously that's cause they only beta tested for bugs and not balance! Think of these current versions as public beta testing.
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frankiethefly



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PostSubject: Re: Fate / Another II Jack the Ripper (Apocrypha Assassin)    Wed Dec 28, 2011 8:03 am

No need to talk about zc here too much, there is a seperate thread for that.

Joke character got declined, josph why so serious?, arthuria falling into his trap, boring thread.
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