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 Fate / Another II Ver 1.4A

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l46kok
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PostSubject: Fate / Another II Ver 1.4A   Thu Nov 03, 2011 5:35 am

December 15th, 2011
Fate / Another Ver 1.4A


New Additions
  • Simple/Real: The Servant from the fourth holy grail war, Zero Caster - Gillias de Rais "Blue Beard" has joined the war.
  • Simple/Real: New attribute for Dark Saber "Botigun" has been added


System Changes
  • Simple/Real: Removed BGMs from the map and added a set of new BGMs as a separate downloadable soundpack.
  • Real: Removed FFA/Arena
  • Real: Reduced the duration of Deathmatch from 3 minutes to 2 minutes and 20 seconds
  • Simple: Removed Deathmatch/CTF


Terrain/Model Changes
  • Simple/Real: Archer's model has been changed to a new one.



Bug Fixes
  • Simple/Real: Fixed an issue where commands are ignored after using Archer's combo
  • Simple: Fixed an issue where the clones of False Assassin take damage instead of the real one when attacking Avenger using Berg Avesta


Balance Changes
Real Version
  • Archer
    - Clairvoyance(Far Sight Attribute) will not reduce the cooldown of Far Sight anymore.
    - Archer's HP in Unlimited Blade Works has been increased. (100/150/200/250/300).
    - Projection(UBW Attribute) increases the damage of the blades by 15.


  • Lancer
    - Rune of Trapping's activation delay has been decreased from 2s to 1s.
    - Rune of Trapping's stun time has been decreased. (1/1.25/1.5/1.75/2s) to (0.5/0.75/1/1.25/1.5s)


  • Rider
    - Magic Resistance has been decreased from 15% to 10%.
    - Combo "Bellerophon II" cooldown has been increased from 120s to 150s.
    - Attribute "Temple of Blood" stat requirement has been increased from 12 to 14.
    - Attribute "Monstrous Strength" stat requirement has been decreased from 17 to 15.
    - Attribute "Monstrous Strength" increases 5% MR(Great Magic).


  • Caster
    - Attribute "High Speed Divine Language" will now only disable command spells for 7 seconds.
    - Attribute "High Speed Divine Language" stat requirement has been decreased from 15 to 14.
    - Castle's ability, "Mana Transfer" Mana transfer has been decreased from 30 to 20
    - Castle's mana regeneration has been increased from 2 to 3.
    - Castle Explosion's range has been decreased from 1000 to 900.
    - Lightning Bombing's leap range has been decreased from 1500 to 1300.


  • Berserker (Lancelot)
    - Caliburn's mana has been decreased from 400 to 300.
    - Rule Breaker's mana has been decreased from 500 to 400.
    - Attribute "Protection of the Fairies" now increases 5% Great Magic(Magic Reduction).
    - Attribute "Protection of the Fairies" stat requirement points has been increased to 10 to 12.
    - Attribute "Strengthen The Unbreakable Light of the Lake" Mana cost has been decreased from 50 to 35.


  • Archer (Gilgamesh)
    - Attribute "Improve Sword Rain" stat point requirement has been decreased from 13 to 11.
    - Attribute "Multidimensional Ea" will now increase attack speed by 25%, and critical rate to 40% to 70%.


  • Avenger
    - Combo "Endless 4 Day Loop" cooldown has been changed to 60s to 90s.
    - Berg avesta's reflection damage has changed from (x1,1.25,1.5,1.7,2,2.25) to (x1.4,1.55,1.7,1.85,2,2.25)


  • Dark Saber
    - Rage's cooldown will now be same in all levels.
    - Mana Blast's cast time has been changed to 0.75s to 0.65s.
    - Release Darkness's effect from "Darkness Empowered - Dark Excalibur" is now a basic effect for Release Darkness.
    - Attribute "Darkness Empowered - Dark Excalibur" has been removed.
    - Attribute "The sword of Black Light" will now increase 300 damage of Dark Excalibur.


Simple Version
  • No Changes

Miscellaneous Changes
  • Simple/Real: BGM Soundpack has been added.
  • Simple/Real: Voice of Dark Excalibur, Unlimited Blade Works and Tsubame Gaeshi has been changed.



Download Links

Korean
Real: http://www.mediafire.com/?nbg767ve3m0g9zn
Simple: http://www.mediafire.com/?nlld5mwm0o1514k
English
Real: http://www.mediafire.com/?3i9c85cqs88womn

Sound Pack
http://www.mediafire.com/?pcsc8b36lt83l8c

Please keep in mind the English version is only partially translated, but it has everything pertaining to Zero Caster translated.

The soundpack is optional but it is greatly recommended.


Last edited by l46kok on Wed Mar 07, 2012 12:14 am; edited 19 times in total
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Milky Holmes

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PostSubject: Re: Fate / Another II Ver 1.4A   Thu Nov 03, 2011 9:29 am

Real: Reduced the duration of Deathmatch from 3 minutes to 2 minutes and 20 seconds

Serious or troll? If serious, then I am all for it! Less Peon running away for 2 minutes while everyone else is dead.
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Laruku



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PostSubject: Re: Fate / Another II Ver 1.4A   Thu Nov 03, 2011 10:27 am

lawl
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ronschi

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PostSubject: Re: Fate / Another II Ver 1.4A   Thu Nov 03, 2011 12:45 pm

l46kok wrote:
•Simple/Real: The Servant from the fourth holy grail war, Zero Caster - Gillias de Rais "Blue Beard" has joined the war.

lie more oo
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frankiethefly



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PostSubject: Re: Fate / Another II Ver 1.4A   Thu Nov 03, 2011 5:58 pm

Hmm this was a trap, the real download leads to 1.3M.
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aneq

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PostSubject: Re: Fate / Another II Ver 1.4A   Thu Nov 03, 2011 6:02 pm

reading is hard i suppose
l46kok wrote:
Release Date TBA
Fate / Another Ver 1.4A Patch Log
TBA stands for To Be Announced
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frankiethefly



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PostSubject: Re: Fate / Another II Ver 1.4A   Thu Nov 03, 2011 6:04 pm

So it was a trap after all...
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l46kok
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PostSubject: Re: Fate / Another II Ver 1.4A   Thu Nov 03, 2011 8:05 pm

This is what I'm working on you noobs

Edit: OH I PUT THE DOWNLOAD LINK FOR 1.3M MY BAD I MEANT TO REMOVE IT LOL
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Milky Holmes

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PostSubject: Re: Fate / Another II Ver 1.4A   Thu Nov 03, 2011 8:16 pm

l46kok wrote:
This is what I'm working on you noobs

Edit: OH I PUT THE DOWNLOAD LINK FOR 1.3M MY BAD I MEANT TO REMOVE IT LOL

Screw smelly zero caster

Tamamo no Mae, go
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ronschi

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PostSubject: Re: Fate / Another II Ver 1.4A   Fri Nov 04, 2011 7:36 am

aneq wrote:
reading is hard i suppose
l46kok wrote:
Release Date TBA
Fate / Another Ver 1.4A Patch Log
TBA stands for To Be Announced

Im sorry that im not using shortcuts 24/7
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Zero

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PostSubject: Re: Fate / Another II Ver 1.4A   Sat Nov 05, 2011 5:58 am

UPDATED PATCHLOG

_________________
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simodino

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PostSubject: Re: Fate / Another II Ver 1.4A   Sat Nov 05, 2011 8:17 am

so
1: where is the buff on meele saber
2: lancelot will be more imba
3: instead of armor put hp reg to counter ubw swords
4: mm ds is fine
5: you forgot to change the type of attack for gilga; "magic type" damage on attack still suck
6: WHERE IS THE BUFF FOR MEELE SABER

mm with this i finished .
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josph

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PostSubject: Re: Fate / Another II Ver 1.4A   Sat Nov 05, 2011 10:35 am

wow at changes on archer, stuff would get changed,

60 chaos dmg blades in ubw, so we all get 4th attri now first?
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frankiethefly



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PostSubject: Re: Fate / Another II Ver 1.4A   Sat Nov 05, 2011 11:07 am

Lancer's sight skill needs a buff.
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Laruku



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PostSubject: Re: Fate / Another II Ver 1.4A   Sat Nov 05, 2011 11:39 am

Whats the stats required for ds new attrib
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ZonMachi

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PostSubject: Re: Fate / Another II Ver 1.4A   Sat Nov 05, 2011 8:31 pm

Laruku wrote:
Whats the stats required for ds new attrib

As I see it this is not a finalized form of an idea so there is no required stat as of now.
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cementboot

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PostSubject: Re: Fate / Another II Ver 1.4A   Sat Nov 05, 2011 9:50 pm

Looks really good. I'm excited to learn what the new DS attribute will do.

One other really useful feature would be a way for archer to auto have BPA. Not sure if wc3 has a way to send a team message / minimap ping though. Also, increasing FS cooldown is a massive nerf to hrunt. It is already painful to use without the CD reduction att. I would suggest reducing its cost / improving it some other way.
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TheWorstNewbie

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PostSubject: Re: Fate / Another II Ver 1.4A   Sun Nov 06, 2011 1:49 am

What happened to increasing the venger creep count?
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josph

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PostSubject: Re: Fate / Another II Ver 1.4A   Sun Nov 06, 2011 8:07 am

the fs nerf is because archer must go hrunt in korean sp games and the sight cd is little exaggerated,

the ubw improvement is simple encouragement for ubw , but i am pretty sure that archer is little to strong now ... but we'll see
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Milky Holmes

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PostSubject: Re: Fate / Another II Ver 1.4A   Sun Nov 06, 2011 8:15 am

TheWorstNewbie wrote:
What happened to increasing the venger creep count?
Obviously they decided Avenger wasn't terrible enough so they went ahead and made him worse
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josph

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PostSubject: Re: Fate / Another II Ver 1.4A   Sun Nov 06, 2011 8:18 am



Dust Explosion
Mana Cost: 200
Cast Time: 0.5 Seconds
Damage: Based on True Form Level (300,400,500,600,700)
Penalty: Avenger takes 300 damage himself
AOE: 300
Spell Target: Non-Targettable, Origin
Stun Time: 1 Second
Absolute Cool Down Duration (Not Resettable by Seal): 10 SEconds
VFX: Few minions of Avenger are spawned and explodes nearby

I'm pretty sure that this ablinty will overall give avenger a buff to compensate for his nerf on combo

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aneq

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PostSubject: Re: Fate / Another II Ver 1.4A   Sun Nov 06, 2011 10:57 am

actually simo magic type damage for gilga attack does not suck (except for the part when the victim uses A or B)
Maximum magic resist is 25% and every hero gets that much (or more) armor without even spending any points in it.
70% crit rate on gilga and slight buff to attack speed made Chain-o-tron 9000 bit more dangerous
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macgrady

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PostSubject: Re: Fate / Another II Ver 1.4A   Sun Nov 06, 2011 11:53 am

Also kok i hope it will not trouble you too much by requesting this. Can you please fix the cam for archer when he ubws? It automatically resets to 50 and have to go through the trouble pasting the cam 150 to be able to see the ubw properly =/ what's the use of hold on if it doesn't hold the cam view in ubw
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EternalDevote
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PostSubject: Re: Fate / Another II Ver 1.4A   Sun Nov 06, 2011 2:03 pm

Just make UBW not change the boundaries of the map anymore, especially since it can bug and put your boundaries inside UBW even though your hero never actually went inside UBW.
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PostSubject: Re: Fate / Another II Ver 1.4A   Sun Nov 06, 2011 9:24 pm

Laruku wrote:
Whats the stats required for ds new attrib

prob as same as the old one 15
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