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 Fate/Another II v1.3i

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Zero

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PostSubject: Fate/Another II v1.3i   Wed Aug 10, 2011 9:15 pm

Fate/Another II v1.3i Patchlog

- Avenger -

Strengthened Night Transfiguration's required stat points has been reduced. 10 SP --> 8 SP (for only simple version?)

- Saber -

Max Excalibur's range has been reduced 2200 --> 2100

- Dark Saber -

Dark Excalibur's range has been increased 1700 --> 1800

- Gilgamesh -

Enuma Elish's range has been increased 1600 --> 1700

Download Link:
mediafire.com ?9yy7gz6hwo2khsh (REAL)
mediafire.com ?7hy2q9sw0tjfi9i (SIMPLE)








Fate/Another 11 V1.3H Patchlog

Spoiler:
 

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Last edited by Zero on Sun Aug 14, 2011 6:06 pm; edited 7 times in total
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Become_Wise_Man



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PostSubject: Re: Fate/Another II v1.3i   Wed Aug 10, 2011 11:24 pm

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WTFWTFWTFWTF
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WTFWTFWTFWTF
WTFWTFWTFWTF
WTFWTFWTFWTF
WTFWTFWTFWTF
WTFWTFWTFWTF
WTFWTFWTFWTF
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Jenkins

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PostSubject: Re: Fate/Another II v1.3i   Thu Aug 11, 2011 1:35 am

RACE HAS BEEN LOST. BUT WE'LL STRIVE ON AND CALL IT ANOTHER/FATE/ANOTHER
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EternalDevote
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PostSubject: Re: Fate/Another II v1.3i   Thu Aug 11, 2011 1:09 pm

Lancelots' spell book appears to have an issue where Nine and TG are randomly swapping with each other when Arondight is used. Since nine is now 4th it'll appear sooner, but sometimes Nine will disappear and TG will take its place.

This issue fixes itself sometime later, either with level 5 of the spell book.

Also Gilgamesh has reverted models and now walks with a sword up his butt again.


I couldn't make sense of this one line though, sounds something like people using red pot no longer try to attack Diarmuid anymore.

- System -

During the full duration of precious potions, enchanted with the sunspots do not fight this fight has changed.

- 시스템 -

완전소중포션 지속시간중에, 매혹의 흑점에 끌려가지 않게 변경되었습니다.

( 선혈에는 끌려갑니다 )


------------------------------------------

Gilgamesh

Model reverted to old model.

EA Attribute 11 to 14 points.

Caster

Silence duration changed.

2/2.5/3/3.5/4 -> 1.4/1.8/2.2/2.6/3

Temple

Caster can now use farsight orb farther from castle.

500 range -> 800 range

Sight of Skeletons has been decreased.

Day-800, Night-600 -> Day-600, Night-400

Diarmuid

His combos' chance to double hit now scales with the level of his W spell.

W level x 20% (20/40/60/80/100)

Lancelot


Base mana regen increased.

2 -> 3

Nine has been changed to the 4th spell within Knight of Honour, and Tsubame Gaeshi is now the 5th spell.

Shining Glory of the Lake has decreased in cost.

15x2 -> 13x2



Last edited by EternalDevote on Thu Aug 11, 2011 2:56 pm; edited 1 time in total
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ZonMachi

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PostSubject: Re: Fate/Another II v1.3i   Thu Aug 11, 2011 1:56 pm

Well the EA attribute costing 14 stats appear to work correctly. Gates of Babylon does not deal damage to people standing behind it anymore. Avenger apparently has his 2nd attribute still costing 19 when it should be 17.

ZL's combo is based off of W level now as a nerf.

Lancelot 4th attribute cost went down by 2 points.

When Lancelot's E was level 4 and arondlight was used it swapped nine for tg. When E was level 5 and something happened it went back to normal with both spells being present. Possibly arondlight being used again.
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EternalDevote
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PostSubject: Re: Fate/Another II v1.3i   Thu Aug 11, 2011 1:58 pm

ZonMachi wrote:
Well the EA attribute costing 14 stats appear to work correctly. Gates of Babylon does not deal damage to people standing behind it anymore. Avenger apparently has his 2nd attribute still costing 19 when it should be 17.

ZL's combo is based off of W level now as a nerf.

Lancelot 4th attribute cost went down by 2 points.

When Lancelot's E was level 4 and arondlight was used it swapped nine for tg. When E was level 5 and something happened it went back to normal with both spells being present. Possibly arondlight being used again.

In the patch log it says he's going to change Avengers melee attribute in the next version if it didn't get changed properly.

Quote :
- 어벤져 -

좌치우치 필요포인트가 변경되었습니다.

기존 :: 19 ㅡ> 변경 후 :: 17

둘 다 적용했는지, 하나만 했는지 모르겠음 ..

새벽에 다시 볼게요

- Avenger -

Points needed jwachiwoochi has changed.

Original: 19 ㅡ> after the change: 17

Both have applied, you have one ... Do not Know

Let me back in the morning
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Zero

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PostSubject: Re: Fate/Another II v1.3i   Thu Aug 11, 2011 2:33 pm

System - changed it so zl's love seduction doesn't work during AMP is on. (Blood Fort still works)

For caster, it's the sight of the skeletons which have been reduced not the temple

the others are all good.

I think this guy is trying to say that he's not sure he changed venger and asking us to confirm it.

The model will return as soon has he receives it.

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Zero

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PostSubject: Re: Fate/Another II v1.3i   Fri Aug 12, 2011 5:15 am

updated with new patchlog

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Jenkins

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PostSubject: Re: Fate/Another II v1.3i   Fri Aug 12, 2011 7:31 am

Will there be a dl link?
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Uberoy

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PostSubject: Re: Fate/Another II v1.3i   Fri Aug 12, 2011 7:38 am

Are you sure it's version 'H'? The version on the wikia is also 'H' and that one is quite old.
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PostSubject: Re: Fate/Another II v1.3i   Fri Aug 12, 2011 10:42 am

Uberoy wrote:
Are you sure it's version 'H'? The version on the wikia is also 'H' and that one is quite old.

The team started balancing changes from 1.3f again so hence the naming starting from 1.3g onwards.
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PostSubject: Re: Fate/Another II v1.3i   Fri Aug 12, 2011 10:45 am

Where is BX3, he would be happy about having 3 extra stat points to spend on his melee now since 2nd attribute of avenger is 16 points lol.
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Zero

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PostSubject: Re: Fate/Another II v1.3i   Sun Aug 14, 2011 6:01 pm

U P D A T E D

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josph

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PostSubject: Re: Fate/Another II v1.3i   Sun Aug 14, 2011 9:32 pm

these guys so clueless on what they are buffing/nerfing.....................................................

as if making these simple buff/nerfs are going to change the game much,

more restore map, less invent useless changes and more new servants ....

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Jenkins

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PostSubject: Re: Fate/Another II v1.3i   Mon Aug 15, 2011 1:02 am

josph wrote:
these guys so clueless on what they are buffing/nerfing.....................................................

as if making these simple buff/nerfs are going to change the game much,

more restore map, less invent useless changes and more new servants ....


All the players will look up and shout, "New servants please!"... and I'll whisper "no."
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