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 [Top Importance]Situation behind Fate/Another Map

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l46kok
Fate Another Developer


Posts: 1534
Join date: 2009-08-01
Age: 23
Location: Laramie

PostSubject: [Top Importance]Situation behind Fate/Another Map   Sun May 15, 2011 8:22 pm

Many of you have been wondering about the progress of the new version of Fate/Another. Today, I have been just informed of a very ill-news behind the scene of the new version.

Porory, the developer of the map of the latest versions got his hard drive damaged and the unprotected version of the latest map have vanished along with the HDD. The only unprotected version of the map they have at hand is at least twenty versions ago (Apparently, it's the version Lancelot was just added).

So the staff members of FSS have tried the following alternatives: 1)Start over from the unprotected map and 2)Deprotect the latest version and add the new hero from there. It is to my understanding that they are now doing the 2nd approach but to no avail, they sought real progress. Currently, the development is practically abandoned and the FSS staff have been hiding this from everyone for a while.

At this rate, the scene of Fate/Another will die out completely fairly soon due to the non-continuous updates. To keep Fate/Another alive as much as possible, only the following alternatives are available to us:



1)Wait until Gido123 returns from military and hope that he forms a solid development team.

2)Contact the current staff of FSS and cooperate in development of the map

3)Deprotect the map and develop the map on our own.



#1 is out of the option because it will take at least 8 months until he returns and most importantly, although Gido123 was the original creator of the map, he was not the main developer of the latest versions due to his lack of knowledge of mapmaking. He also stated sometime before that the map was practically "complete" at this point, indicating that he doesn't have much interest in developing the map any further.

#2 would be the most ideal option in my opinion but the current hierarchical system of FSS is nearly non-existent and there isn't a central figure who takes authority of the important decisions. In fact, last time I contacted one of the staff regarding the map translation, I was told that I would have to wait until I or they get a response from Gido123 which even up until now, I saw no response at all.

#3 would be the realistic but a ridiculously difficult option to sought. I would need to form a solid and dedicated development team if I were to do this. Furthermore, there is the issue that we're doing this without the original creator's consent, so on their end the map would be considered unofficial and we would most likely be the "outcasts" of Fate/Another scene.



I'd like to get all opinions and thoughts behind this matter from UFW members.



Btw, I make Saber Extra first if I deprotect map llloloolol



Last edited by l46kok on Tue May 24, 2011 3:45 pm; edited 4 times in total
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frankiethefly



Rank: Gilgamesh(2) Posts: 542
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PostSubject: Re: [Top Importance]Situation behind Fate/Another Map   Sun May 15, 2011 8:42 pm

If this information is true, then #3 would be my choice.
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Saber96



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PostSubject: Re: [Top Importance]Situation behind Fate/Another Map   Sun May 15, 2011 9:03 pm

I have to agree with Frankie on that.

Although it is out of respect and we would be out of the Fate/another scene and unofficial, you could still talk to the developers and give credits and what-not. It's just saving the map itself and that is a good thing.

But still, I would heavily consider option #3 over the others because it is easier and a better way to save the map as things currently stand.
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Milky Holmes



Rank: Avenger (12) Posts: 230
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PostSubject: Re: [Top Importance]Situation behind Fate/Another Map   Sun May 15, 2011 9:05 pm

So that's why there was such a lack of updates. Well....#2 would be ideal, but it seems difficult. Most likely nothing would be done. #3 might be the way to go.
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simodino



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PostSubject: Re: [Top Importance]Situation behind Fate/Another Map   Sun May 15, 2011 9:10 pm

I was for the number 3 since mmm jenuary i think XD.
So we could check all the ideas/balance when i started the topic in the forum what people wants to balance the map.


Also add Saber extra and make tg miss on avalon muwahhahahah XD
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EternalDevote
Fate/Another Official Tester


Posts: 1051
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Location: New Canada that's in the sky above old Canada

PostSubject: Re: [Top Importance]Situation behind Fate/Another Map   Mon May 16, 2011 12:55 am

Not like we really included ourselves in anything the community of f/a did anyway

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Laruku



Rank: Archer(1) Posts: 592
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Age: 19
Location: Ottawa, Ontario, Canada

PostSubject: Re: [Top Importance]Situation behind Fate/Another Map   Mon May 16, 2011 1:02 am

Seriously wtf? Why the fuck would you have maps stored on just a single computer, I would've had backups on other developer's even if it weren't the latest

what stupid dumb cunts these fuckers are, reminds me of josph ffs
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frankiethefly



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PostSubject: Re: [Top Importance]Situation behind Fate/Another Map   Mon May 16, 2011 1:02 am

Oh noes, Simo might be involved in balancing. In that case I change my mind for option #1 :O
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EternalDevote
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PostSubject: Re: [Top Importance]Situation behind Fate/Another Map   Mon May 16, 2011 1:13 am

failures can't even backup a map

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d3z
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PostSubject: Re: [Top Importance]Situation behind Fate/Another Map   Mon May 16, 2011 1:15 am

If it is further development of the map then I would probably be willing to assist.

Whether from the protected or unprotected version it does not really matter to me. I have dealt with protected maps before and working off of one would not be entirely new to me, though I am not sure how many in UFW have any sort of experience map editing.

While I do not care much for the Korean community as they have done little to nothing to support us (and vice versa), I would feel a little bad if their community died off while ours did not due to going with option 3.

However, I doubt they would care much for our assistance should we want to go with option 2, considering all the interactions between us before now.

If we do nothing then likely they will either continue with the unprotected version or quit altogether (somehow I doubt the people on their development team have much expertise working with protected maps). In the case that they quit development completely, certainly I would say go for option 3.

However, if they continue working on it (protected or unprotected), and we decided to develop our own version, then we are going to end up with two pretty different versions really quickly. And in that case, would we just continue development in spite of them, or go back to their version after a time, or what?

Well, I am not too concerned whatever is decided.

I will just say that I might be willing to assist whatever efforts are going to occur later.
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Killow69



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PostSubject: Re: [Top Importance]Situation behind Fate/Another Map   Mon May 16, 2011 1:44 am

Thats rather funny, and how about instead of #3 we move it to sc2?

but really, if they stop making the map and we do do #3 then how would we get outcasted, we could become center stage or something, lol.
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Jenkins



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PostSubject: Re: [Top Importance]Situation behind Fate/Another Map   Mon May 16, 2011 11:05 am

I... cannot... believe they didn't backup the map.

How about do #3 while waiting for FSS to respond to #2 (if they ever will)?

You gave reasons as to why #1 is unlikely, and I don't think they'll ever respond to #2 because it's the same thing as "Ask your mom" "Ask your dad", so #3 sounds like the most feasible option.

If we wait for anything to happen, interest in F/A for both sides may die off but if we do something, it might fuel FSS' "OH NO U DIDN'T" rage and jumpstart their determination to continue.
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LegendFireDrake



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PostSubject: Re: [Top Importance]Situation behind Fate/Another Map   Mon May 16, 2011 2:26 pm

Saber96 wrote:
But still, I would heavily consider option #3 over the others because it is easier and a better way to save the map as things currently stand.

d3z wrote:
However, "IF" they continue working on it (protected or unprotected), and we decided to develop our own version, then we are going to end up with two pretty different versions really quickly. And in that case, would we just continue development in spite of them, or go back to their version after sometime, or what?


Same ideas. Sad
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simodino



Posts: 256
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PostSubject: Re: [Top Importance]Situation behind Fate/Another Map   Mon May 16, 2011 2:34 pm

lol no backup fail indeed XD.
Fag frankie you know how much pro i'm in balance or at least much better than you stop to be afraid !! XD
Btw if we do option 3 obviosly we will discuss about changes at least i hope that XD.
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Laruku



Rank: Archer(1) Posts: 592
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PostSubject: Re: [Top Importance]Situation behind Fate/Another Map   Mon May 16, 2011 8:08 pm

I seriously call bs they can't be that idiotic they're asians ffs

jk but they defineatly are discontinuing fate with this lame excuse
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