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 True Assassin's First Attribute

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Should TA's First Attribute be banned in all games?
YES. Ban the attribute
60%
 60% [ 15 ]
NO. Leave it
40%
 40% [ 10 ]
Total Votes : 25
 

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l46kok
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PostSubject: True Assassin's First Attribute   Tue Aug 11, 2009 4:21 pm

This attribute has raised many issues regarding the play of TA. I'd like to see your opinion (particularly for this tournament) about whether TA's first attribute should be banned or not until version 1.1 comes out.
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Ryuuzaki-Kun

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PostSubject: Re: True Assassin's First Attribute   Tue Aug 11, 2009 7:26 pm

What does first attirbute do? Hide from Wards or Protection from target spells. or Both
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Zero

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PostSubject: Re: True Assassin's First Attribute   Tue Aug 11, 2009 9:58 pm

For the tournament ban it, but not in the normal games.

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Oro

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PostSubject: Re: True Assassin's First Attribute   Wed Aug 12, 2009 12:31 am

I dont see a reason to ban it. Latter on most ppl go max str build so tsin instant killing don't work that good.
I think the only bad thing about his first attri is a whining enemy >.>
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aneq

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PostSubject: Re: True Assassin's First Attribute   Wed Aug 12, 2009 2:48 am

ye sure i will waste a lot of my points in str instead of spending them on cmd or mana regen because enemy has got rigged TA. makes perfect sense .
BAN BAN BAN


Last edited by aneq on Thu Aug 20, 2009 2:59 am; edited 1 time in total
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Oro

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PostSubject: Re: True Assassin's First Attribute   Wed Aug 12, 2009 5:22 am

See that was my point >.> Noobs like aneq always whine.
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Kodoshi

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PostSubject: Re: True Assassin's First Attribute   Wed Aug 12, 2009 6:34 am

Archer first attribute still works and night isn't infinite and TA prolly got low hp so he's easy to kill if you see him even for a few seconds. I agree with Zero, ban it on tournament but not on normal games.
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S.cloud

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PostSubject: Re: True Assassin's First Attribute   Wed Aug 12, 2009 1:50 pm

Ban the bitch. If my hard earned cash can't see you, then fuck your attribute.
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LightburneR

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PostSubject: Re: True Assassin's First Attribute   Thu Aug 13, 2009 2:30 am

It should banned.

Wards are meant to counter TA, not be useless.
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Kiri_No_Haku

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PostSubject: Re: True Assassin's First Attribute   Thu Aug 13, 2009 3:35 am

Wards are meant to see random enemies lurking around you. >_>

I don't think it needs to be banned, but maybe a requirement lvl for it to be selected during play. >_>
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LightburneR

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PostSubject: Re: True Assassin's First Attribute   Thu Aug 13, 2009 3:41 am

Then what would be the point <_<.
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aneq

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PostSubject: Re: True Assassin's First Attribute   Thu Aug 13, 2009 6:31 am

earned cash? wtf? u get 3k for free. u earn cash in arena not in dm >.>
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S.cloud

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PostSubject: Re: True Assassin's First Attribute   Thu Aug 13, 2009 9:37 am

Because 3k is enough to keep up with the lavish lifestyle of scrolls, blinks, and speedgems =/.
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PostSubject: Re: True Assassin's First Attribute   Thu Aug 13, 2009 10:40 am

Hmmm.......... if everyone complains then I have an idea.

If you want to take away the thing that TA needs because of war rape, then take out god hand, nuke, avalon, enkidu, breaker gorgon, heartbreak, drying pole, etc.

Stop complaining and keep it in.
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Kodoshi

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PostSubject: Re: True Assassin's First Attribute   Thu Aug 13, 2009 4:01 pm

Kiri_No_Haku wrote:
Hmmm.......... if everyone complains then I have an idea.

If you want to take away the thing that TA needs because of war rape, then take out god hand, nuke, avalon, enkidu, breaker gorgon, heartbreak, drying pole, etc.

Stop complaining and keep it in.

The faggot is right.
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Kiri_No_Haku

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PostSubject: Re: True Assassin's First Attribute   Thu Aug 13, 2009 4:29 pm

Kodoshi wrote:
Kiri_No_Haku wrote:
Hmmm.......... if everyone complains then I have an idea.

If you want to take away the thing that TA needs because of war rape, then take out god hand, nuke, avalon, enkidu, breaker gorgon, heartbreak, drying pole, etc.

Stop complaining and keep it in.

The faggot is right.

Wait, whut? You are saying that I'm wrong?
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LightburneR

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PostSubject: Re: True Assassin's First Attribute   Fri Aug 14, 2009 1:36 am

The point is, Enkidu can be countered by C Scrolls, God Hand is what keeps Berserker useful at end game, Nuke can TK and you shouldn't be falling for failshit like that, plus it's ultra survivable.

Breaker Gorgon is slow.... and your teammates aren't very nice to keep you just standing there. Heartbreak.... well noone would use Lancer if you dropped this out. Drying Pole can't be reset.

While Presence is limited to NIGHT-Time, it also means that TA can't be seen AT ALL without ARCHER on your team. It is as retarded as it sounds. No Archer = No killing TA, because WARDS can't see him.

So out of 10 games in the night, TA will live through at least 7 of them simply because you can't see the %&#)&^#^&#_&%^#$@*^@_@)#%&.

Presence is in need of nerf.
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Oro

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PostSubject: Re: True Assassin's First Attribute   Fri Aug 14, 2009 7:07 am

Castle + ward can see ta too >.>
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Kodoshi

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PostSubject: Re: True Assassin's First Attribute   Fri Aug 14, 2009 7:23 am

Kiri_No_Haku wrote:
Kodoshi wrote:
Kiri_No_Haku wrote:
Hmmm.......... if everyone complains then I have an idea.

If you want to take away the thing that TA needs because of war rape, then take out god hand, nuke, avalon, enkidu, breaker gorgon, heartbreak, drying pole, etc.

Stop complaining and keep it in.

The faggot is right.

Wait, whut? You are saying that I'm wrong?
I said you're right, fag.
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LightburneR

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PostSubject: Re: True Assassin's First Attribute   Fri Aug 14, 2009 8:03 am

Oro wrote:
ward can see ta too >.>

No. It cannot.

Castle can. But your allies are retards if they can't rape Castle.
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PostSubject: Re: True Assassin's First Attribute   Fri Aug 14, 2009 10:21 am

The advanced wards can. But whos gonna spend a god help on a 2 charge ward!?
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Hero999



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PostSubject: Re: True Assassin's First Attribute   Fri Aug 14, 2009 11:10 am

u no....TA's attribute goes off at random times then come back on u no O_o so either way wards can still help
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Kiri_No_Haku

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PostSubject: Re: True Assassin's First Attribute   Fri Aug 14, 2009 9:36 pm

Kodoshi wrote:
Kiri_No_Haku wrote:
Kodoshi wrote:
Kiri_No_Haku wrote:
Hmmm.......... if everyone complains then I have an idea.

If you want to take away the thing that TA needs because of war rape, then take out god hand, nuke, avalon, enkidu, breaker gorgon, heartbreak, drying pole, etc.

Stop complaining and keep it in.

The faggot is right.

Wait, whut? You are saying that I'm wrong?
I said you're right, fag.

I guess I am right then, fag. Very Happy
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LightburneR

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PostSubject: Re: True Assassin's First Attribute   Sat Aug 15, 2009 12:15 am

Hero999 wrote:
u no....TA's attribute goes off at random times then come back on u no O_o so either way wards can still help

It isn't random..... If you use Q during Night with 1st Attrib, it will conceal you from wards.

So if your TA is stupid, then yes, he gets raped.
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Hero999



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PostSubject: Re: True Assassin's First Attribute   Sat Aug 15, 2009 9:42 am

LightburneR wrote:
Hero999 wrote:
u no....TA's attribute goes off at random times then come back on u no O_o so either way wards can still help

It isn't random..... If you use Q during Night with 1st Attrib, it will conceal you from wards.

So if your TA is stupid, then yes, he gets raped.

but u no when he gets the attribute and uses Q somewhere between the begining of SP and end of SP the presence concealment buff will disappear for a sec or so
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